Mr-Wiseguy
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fedeb72451
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Fixed out of bounds error in writing section load addresses
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2023-02-06 22:13:06 -05:00 |
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Mr-Wiseguy
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3f73f99cc6
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Added null jpeg task implementation to prevent crashes
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2023-02-06 22:12:30 -05:00 |
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Mr-Wiseguy
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b5a482e72c
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Fixed crash caused by bad osSpTaskYielded implementation
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2023-02-06 18:17:56 -05:00 |
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Mr-Wiseguy
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2ebeffee89
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Implemented sram saving
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2023-02-06 18:17:31 -05:00 |
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Mr-Wiseguy
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602be9c2c6
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Implemented relocatable overlays (OoT runs)
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2023-02-04 00:14:03 -05:00 |
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Mr-Wiseguy
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d2603ce07c
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More libultra function implementations, euc-jp decoding for print output, improved build times for output project
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2023-01-16 23:01:21 -05:00 |
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Mr-Wiseguy
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c6de2b6189
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WIP overlay support and some libultra function implementations for other games
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2023-01-12 23:39:49 -05:00 |
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Mr-Wiseguy
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0af9d489b3
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Made recompiled output run the game's entrypoint, various reorganization, clang warning fixes
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2022-11-25 15:31:16 -05:00 |
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Mr-Wiseguy
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6e45fac005
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"Fixed" implementation of lwl/swl (fixes initial test games), implemented more controller functionality
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2022-11-20 22:56:13 -05:00 |
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Mr-Wiseguy
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aad1bac933
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Integrated SDL2 and switch to a test rom, fixed some issues in recompilation
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2022-11-20 12:51:08 -05:00 |
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Mr-Wiseguy
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d0c3eb73ec
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Integrated RT64 (not included in repo), sign extended addresses
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2022-11-19 18:12:47 -05:00 |
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Mr-Wiseguy
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39b67c8468
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Implemented SP, DP, and SI events
Inject a thread pause into infinite loops to allow the idle thread to
yield for event processing
Removed all preemption usage from the scheduler
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2022-11-18 16:12:39 -05:00 |
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Mr-Wiseguy
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b94fe6f5fb
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Created solution for testing output
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2022-11-15 19:55:48 -05:00 |
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