Commit graph

15 commits

Author SHA1 Message Date
Mr-Wiseguy 217a30b032 Implemented RSP microcode recompilation 2023-02-14 01:06:41 -05:00
Mr-Wiseguy 877524cf94 Fixed section address initialization, created project to start RSP recompilation work 2023-02-09 23:15:13 -05:00
Mr-Wiseguy fedeb72451 Fixed out of bounds error in writing section load addresses 2023-02-06 22:13:06 -05:00
Mr-Wiseguy 3f73f99cc6 Added null jpeg task implementation to prevent crashes 2023-02-06 22:12:30 -05:00
Mr-Wiseguy b5a482e72c Fixed crash caused by bad osSpTaskYielded implementation 2023-02-06 18:17:56 -05:00
Mr-Wiseguy 2ebeffee89 Implemented sram saving 2023-02-06 18:17:31 -05:00
Mr-Wiseguy 602be9c2c6 Implemented relocatable overlays (OoT runs) 2023-02-04 00:14:03 -05:00
Mr-Wiseguy d2603ce07c More libultra function implementations, euc-jp decoding for print output, improved build times for output project 2023-01-16 23:01:21 -05:00
Mr-Wiseguy c6de2b6189 WIP overlay support and some libultra function implementations for other games 2023-01-12 23:39:49 -05:00
Mr-Wiseguy 0af9d489b3 Made recompiled output run the game's entrypoint, various reorganization, clang warning fixes 2022-11-25 15:31:16 -05:00
Mr-Wiseguy 6e45fac005 "Fixed" implementation of lwl/swl (fixes initial test games), implemented more controller functionality 2022-11-20 22:56:13 -05:00
Mr-Wiseguy aad1bac933 Integrated SDL2 and switch to a test rom, fixed some issues in recompilation 2022-11-20 12:51:08 -05:00
Mr-Wiseguy d0c3eb73ec Integrated RT64 (not included in repo), sign extended addresses 2022-11-19 18:12:47 -05:00
Mr-Wiseguy 39b67c8468 Implemented SP, DP, and SI events
Inject a thread pause into infinite loops to allow the idle thread to
yield for event processing
Removed all preemption usage from the scheduler
2022-11-18 16:12:39 -05:00
Mr-Wiseguy b94fe6f5fb Created solution for testing output 2022-11-15 19:55:48 -05:00