forked from Mercury/2dxAutoClip
Update readme.md
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readme.md
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readme.md
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@ -13,6 +13,31 @@ This version also allows the user to switch to recording `spice` instead of `spi
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- About 150mb to extract the precompiled version of the application
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- About 150mb to extract the precompiled version of the application
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- [.net 8 runtime(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/runtime-8.0.8-windows-x64-installer) for running, [.net8 SDK(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/sdk-8.0.401-windows-x64-installer) if you want to build it yourself
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- [.net 8 runtime(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/runtime-8.0.8-windows-x64-installer) for running, [.net8 SDK(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/sdk-8.0.401-windows-x64-installer) if you want to build it yourself
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## Instructions:
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Instructions for running boil down pretty much to:
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- add tickerhook to your boostrap application
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- launch 2dx
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- launch clipping program
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- profit :D
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Here's how you can add your tickerhook to your bootstrap of choice:
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- **Bemanitools (IIDX9-17)**
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modify your gamestart to add tickerhook.dll right after iidxhook*.dll:
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`inject iidxhook1.dll TickerHook.dll bm2dx.exe --config iidxhook-09.conf %*`
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- **Bemanitools (IIDX18-30)**
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Edit your gamestart to add tickerhook.dll after iidxhook*.dll
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`launcher -K iidxhook6.dll bm2dx.dll --config iidxhook-20.conf %*`
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- **Spicetools**
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Easiest method is to add "tickerhook.dll" to your spicecfg options, alternatively, add
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`-k TickerHook.dll` to your start.bat file, making sure the ticker dll is in the game folder
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## Licensing:
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## Licensing:
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All the code inside the repository is licensed under GPL3, FFMPEG follows this [licensing](https://github.com/FFmpeg/FFmpeg/blob/master/LICENSE.md).
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All the code inside the repository is licensed under GPL3, FFMPEG follows this [licensing](https://github.com/FFmpeg/FFmpeg/blob/master/LICENSE.md).
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