forked from Mercury/2dxAutoClip
Update readme.md
This commit is contained in:
parent
b189e379dd
commit
1d3c4c7e16
25
readme.md
25
readme.md
|
@ -13,6 +13,31 @@ This version also allows the user to switch to recording `spice` instead of `spi
|
|||
- About 150mb to extract the precompiled version of the application
|
||||
- [.net 8 runtime(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/runtime-8.0.8-windows-x64-installer) for running, [.net8 SDK(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/sdk-8.0.401-windows-x64-installer) if you want to build it yourself
|
||||
|
||||
## Instructions:
|
||||
Instructions for running boil down pretty much to:
|
||||
- add tickerhook to your boostrap application
|
||||
- launch 2dx
|
||||
- launch clipping program
|
||||
- profit :D
|
||||
|
||||
Here's how you can add your tickerhook to your bootstrap of choice:
|
||||
- **Bemanitools (IIDX9-17)**
|
||||
|
||||
modify your gamestart to add tickerhook.dll right after iidxhook*.dll:
|
||||
|
||||
`inject iidxhook1.dll TickerHook.dll bm2dx.exe --config iidxhook-09.conf %*`
|
||||
|
||||
- **Bemanitools (IIDX18-30)**
|
||||
|
||||
Edit your gamestart to add tickerhook.dll after iidxhook*.dll
|
||||
|
||||
`launcher -K iidxhook6.dll bm2dx.dll --config iidxhook-20.conf %*`
|
||||
|
||||
- **Spicetools**
|
||||
|
||||
Easiest method is to add "tickerhook.dll" to your spicecfg options, alternatively, add
|
||||
`-k TickerHook.dll` to your start.bat file, making sure the ticker dll is in the game folder
|
||||
|
||||
## Licensing:
|
||||
|
||||
All the code inside the repository is licensed under GPL3, FFMPEG follows this [licensing](https://github.com/FFmpeg/FFmpeg/blob/master/LICENSE.md).
|
Loading…
Reference in a new issue