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...

10 commits

Author SHA1 Message Date
Mercurio d27ccfacd4 Minor version bump, add rank icons and leaderboard sorting 2025-01-30 21:25:42 +01:00
Mercurio 0041f5bc4c Resized 2v2 matchcontroller 2025-01-27 22:21:32 +01:00
Mercurio ce08cd7eb4 ok so we shouldn't leave the app set on the testing api. 2025-01-25 19:21:58 +01:00
Mercurio cabeaeff6c Version bump for pub 2025-01-25 18:20:03 +01:00
Mercurio 1481c5b292 Added 2 player mode
- Refactored join and create match UI
- Added OSK and UNC display in profile page
- Code cleanup and bug fixes. API version Bump
2025-01-25 18:17:04 +01:00
Mercurio ce1a54c58b Fuck flutter assets 2025-01-23 22:55:32 +01:00
Mercurio caac8bf978 Added rank view, minor match page refactor. bump version to 0.0.51 2025-01-23 22:35:26 +01:00
Mercurio 94088c0338 Update match creation to support 2v2 matches using TrueSkill as the ranking system 2025-01-21 22:39:47 +01:00
Mercurio b304ab3a7b Added API status page and git shortcuts on login screen, updated debug url to reflect new network infrastructure. started working on 2v2 match upgrading logic in api 2025-01-14 00:15:19 +01:00
Mercurio 4d27d3be11 Minor changes on match creation page, added version retrieval from api 2024-12-25 12:08:09 +01:00
24 changed files with 658 additions and 122 deletions

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@ -3,6 +3,8 @@ analyzer:
errors: errors:
library_private_types_in_public_api: ignore library_private_types_in_public_api: ignore
prefer_const_constructors: ignore prefer_const_constructors: ignore
prefer_const_literals_to_create_immutables: ignore
prefer_final_fields: ignore
use_build_context_synchronously: ignore use_build_context_synchronously: ignore
use_key_in_widget_constructors: ignore use_key_in_widget_constructors: ignore
use_super_parameters: ignore use_super_parameters: ignore

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@ -1,3 +1,3 @@
// lib/globals.dart // lib/globals.dart
const String apiurl = "https://api.dthpp.mercurio.moe"; const String apiurl = "https://api.dthpp.mercurio.moe";
//const String apiurl = "http://10.0.0.10:9134"; //const String apiurl = "http://192.168.1.120:9134";

View file

@ -7,6 +7,9 @@ import 'views/joinmatch.dart';
import 'views/creatematch.dart'; import 'views/creatematch.dart';
import 'views/friendlist.dart'; import 'views/friendlist.dart';
import 'views/myprofile.dart'; import 'views/myprofile.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
import '../globals.dart';
class HomePage extends StatefulWidget { class HomePage extends StatefulWidget {
@override @override
@ -16,7 +19,6 @@ class HomePage extends StatefulWidget {
class _HomePageState extends State<HomePage> { class _HomePageState extends State<HomePage> {
int _selectedIndex = 0; int _selectedIndex = 0;
// Define the pages for each section
final List<Widget> _pages = [ final List<Widget> _pages = [
LeaderboardPage(), LeaderboardPage(),
JoinMatchPage(), JoinMatchPage(),
@ -40,14 +42,46 @@ class _HomePageState extends State<HomePage> {
); );
} }
Future<Map<String, String>> fetchCommitHashes() async {
const apiUrl = '$apiurl/version';
try {
final response = await http.get(Uri.parse(apiUrl));
if (response.statusCode == 200) {
final data = jsonDecode(response.body);
String formatHash(String? hash) {
if (hash == null) return 'Unknown';
return '#${hash.substring(0, 8).toUpperCase()}';
}
return {
'backend': formatHash(data['backend']),
'frontend': formatHash(data['frontend']),
};
} else {
throw Exception('Failed to fetch commit hashes');
}
} catch (e) {
return {
'backend': 'Error fetching hash',
'frontend': 'Error fetching hash',
};
}
}
Future<void> _showOpenSourceLicenses() async { Future<void> _showOpenSourceLicenses() async {
final commitHashes = await fetchCommitHashes();
showDialog( showDialog(
context: context, context: context,
builder: (BuildContext context) => AboutDialog( builder: (BuildContext context) => AboutDialog(
applicationIcon: const Icon(Icons.code), applicationIcon: const Icon(Icons.code),
applicationLegalese: '© 2024 Thomas Bassi @ Defence Tech.', applicationLegalese: '© 2024 Thomas Bassi @ Defence Tech.',
applicationName: 'DTHPP', applicationName: 'DTHPP',
applicationVersion: '#B22AF349A1', applicationVersion:
'API: ${commitHashes['backend']} - UI: ${commitHashes['frontend']}',
children: [ children: [
Padding( Padding(
padding: const EdgeInsets.only(top: 16.0), padding: const EdgeInsets.only(top: 16.0),

View file

@ -4,6 +4,8 @@ import 'package:http/http.dart' as http;
import 'dart:convert'; import 'dart:convert';
import 'home.dart'; import 'home.dart';
import '../globals.dart'; import '../globals.dart';
import 'package:font_awesome_flutter/font_awesome_flutter.dart';
import 'package:url_launcher/url_launcher.dart';
class LoginPage extends StatefulWidget { class LoginPage extends StatefulWidget {
@override @override
@ -21,6 +23,17 @@ class _LoginPageState extends State<LoginPage> {
Future<void> _handleAuth() async { Future<void> _handleAuth() async {
final email = _emailController.text.trim(); final email = _emailController.text.trim();
final password = _passwordController.text.trim(); final password = _passwordController.text.trim();
final displayName = _displayNameController.text.trim();
// Input validation
if (email.isEmpty ||
password.isEmpty ||
(!_isLogin && displayName.isEmpty)) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('Please fill in all required fields.')),
);
return;
}
setState(() { setState(() {
_isLoading = true; _isLoading = true;
@ -36,8 +49,7 @@ class _LoginPageState extends State<LoginPage> {
context, MaterialPageRoute(builder: (context) => HomePage())); context, MaterialPageRoute(builder: (context) => HomePage()));
} }
} else { } else {
final uid = await _register( final uid = await _register(email, password, displayName);
email, password, _displayNameController.text.trim());
if (uid != null) { if (uid != null) {
setState(() { setState(() {
_isLogin = true; _isLogin = true;
@ -118,21 +130,61 @@ class _LoginPageState extends State<LoginPage> {
decoration: InputDecoration(labelText: 'Display Name'), decoration: InputDecoration(labelText: 'Display Name'),
), ),
const SizedBox(height: 20), const SizedBox(height: 20),
_isLoading if (_isLoading)
? CircularProgressIndicator() CircularProgressIndicator()
: ElevatedButton( else
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: _handleAuth, onPressed: _handleAuth,
child: Text(_isLogin ? 'Login' : 'Register'), child: Text(_isLogin ? 'Login' : 'Register'),
), ),
TextButton( ElevatedButton(
onPressed: () { onPressed: () {
setState(() { setState(() {
_isLogin = !_isLogin; _isLogin = !_isLogin;
}); });
}, },
child: Text(_isLogin child: Text(_isLogin ? 'Register' : 'Back to Login'),
? 'Don\'t have an account? Register' ),
: 'Already have an account? Login'), ],
),
const Spacer(),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
IconButton(
icon: Icon(FontAwesomeIcons.github),
onPressed: () async {
final url = Uri.parse(
'https://git.mercurio.moe/Mercury/dth-pingpong-mobileapp');
if (await canLaunchUrl(url)) {
await launchUrl(
url,
mode: LaunchMode
.externalApplication, // Ensures it opens in the browser
);
} else {
throw 'Could not launch $url';
}
}),
IconButton(
icon: Icon(FontAwesomeIcons.chartSimple),
onPressed: () async {
final url =
Uri.parse('https://kuma.mercurio.moe/status/dthpp');
if (await canLaunchUrl(url)) {
await launchUrl(
url,
mode: LaunchMode
.externalApplication, // Ensures it opens in the browser
);
} else {
throw 'Could not launch $url';
}
}),
],
), ),
], ],
), ),

View file

@ -12,11 +12,11 @@ class CreateMatchPage extends StatefulWidget {
class _CreateMatchPageState extends State<CreateMatchPage> { class _CreateMatchPageState extends State<CreateMatchPage> {
String? _matchId; String? _matchId;
bool _isLoading = false; bool _isLoading = false;
bool _isTwoPlayerModeEnabled = false;
final String _createMatchApiUrl = final String _createMatchApiUrl = '$apiurl/creatematch';
'$apiurl/creatematch'; // Replace with your API endpoint final String _createDoubleMatchUrl = '$apiurl/creatematch_2v2';
// Method to create a match
Future<void> _createMatch() async { Future<void> _createMatch() async {
setState(() { setState(() {
_isLoading = true; _isLoading = true;
@ -34,8 +34,10 @@ class _CreateMatchPageState extends State<CreateMatchPage> {
} }
try { try {
final String apiUrl =
_isTwoPlayerModeEnabled ? _createDoubleMatchUrl : _createMatchApiUrl;
final response = await http.post( final response = await http.post(
Uri.parse(_createMatchApiUrl), Uri.parse(apiUrl),
headers: {'Content-Type': 'application/json'}, headers: {'Content-Type': 'application/json'},
body: json.encode({'token': token}), body: json.encode({'token': token}),
); );
@ -43,7 +45,10 @@ class _CreateMatchPageState extends State<CreateMatchPage> {
if (response.statusCode == 200) { if (response.statusCode == 200) {
final data = json.decode(response.body); final data = json.decode(response.body);
setState(() { setState(() {
_matchId = data['match_id'].toString(); _matchId = _isTwoPlayerModeEnabled
? data['match_id'].toString() +
'D' // Append "D" for two-player mode
: data['match_id'].toString();
}); });
_showToast('Match created successfully!'); _showToast('Match created successfully!');
} else { } else {
@ -58,7 +63,6 @@ class _CreateMatchPageState extends State<CreateMatchPage> {
} }
} }
// Show a Toast message (SnackBar in Flutter)
void _showToast(String message) { void _showToast(String message) {
ScaffoldMessenger.of(context).showSnackBar( ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(message)), SnackBar(content: Text(message)),
@ -68,9 +72,6 @@ class _CreateMatchPageState extends State<CreateMatchPage> {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return Scaffold( return Scaffold(
appBar: AppBar(
title: Text('Create Match'),
),
body: Center( body: Center(
child: Padding( child: Padding(
padding: const EdgeInsets.all(16.0), padding: const EdgeInsets.all(16.0),
@ -90,6 +91,12 @@ class _CreateMatchPageState extends State<CreateMatchPage> {
textAlign: TextAlign.center, textAlign: TextAlign.center,
), ),
SizedBox(height: 16), SizedBox(height: 16),
Text(
'Due to current limitations in how we handle matchmaking, only the joining player can control the match. This is only a temporary solution to a problem we are actively fixing.',
style: TextStyle(fontSize: 14),
textAlign: TextAlign.center,
),
SizedBox(height: 16),
_isLoading _isLoading
? CircularProgressIndicator() // Show loading spinner ? CircularProgressIndicator() // Show loading spinner
: ElevatedButton( : ElevatedButton(
@ -97,6 +104,16 @@ class _CreateMatchPageState extends State<CreateMatchPage> {
child: Text('Create Match'), child: Text('Create Match'),
), ),
SizedBox(height: 16), SizedBox(height: 16),
SwitchListTile(
title: Text('Enable 2 player mode'),
value: _isTwoPlayerModeEnabled,
onChanged: (bool value) {
setState(() {
_isTwoPlayerModeEnabled = value;
});
},
),
SizedBox(height: 16),
if (_matchId != null) if (_matchId != null)
Text( Text(
'Your Match ID: $_matchId', 'Your Match ID: $_matchId',

View file

@ -13,12 +13,22 @@ class _JoinMatchPageState extends State<JoinMatchPage> {
TextEditingController _matchIdController = TextEditingController(); TextEditingController _matchIdController = TextEditingController();
bool _isJoined = false; bool _isJoined = false;
bool _isLoading = false; bool _isLoading = false;
bool _is2v2Mode = false;
int _selectedSlot = 2;
int _player1Score = 0; int _player1Score = 0;
int _player2Score = 0; int _player2Score = 0;
int _player3Score = 0;
int _player4Score = 0;
String? _matchId; String? _matchId;
String? _player1name;
String? _player2name;
List<String> _players = [];
bool _canEdit = false;
final String _joinMatchApiUrl = '$apiurl/joinmatch'; final String _joinMatchApiUrl = '$apiurl/joinmatch';
final String _joinMatch2v2ApiUrl = '$apiurl/joinmatch_2v2';
final String _endMatchApiUrl = '$apiurl/endmatch'; final String _endMatchApiUrl = '$apiurl/endmatch';
final String _endFourApiUrl = '$apiurl/endfour';
Future<void> _joinMatch() async { Future<void> _joinMatch() async {
setState(() { setState(() {
@ -38,22 +48,60 @@ class _JoinMatchPageState extends State<JoinMatchPage> {
} }
try { try {
final response = await http.post( if (_is2v2Mode) {
Uri.parse(_joinMatchApiUrl), // Joining a 2v2 match
headers: {'Content-Type': 'application/json'}, final response = await http.post(
body: json.encode({'token': token, 'match_id': int.parse(matchId)}), Uri.parse(_joinMatch2v2ApiUrl),
); headers: {'Content-Type': 'application/json'},
body: json.encode({
'token': token,
'match_id': int.parse(matchId),
'slot': _selectedSlot,
}),
);
if (response.statusCode == 200) { if (response.statusCode == 200) {
setState(() { final responseData = json.decode(response.body);
_isJoined = true; setState(() {
_player1Score = 0; _isJoined = true;
_player2Score = 0; _matchId = matchId;
_matchId = matchId; _players = List<String>.from(
}); responseData['players'].map((p) => p['name']));
_showToast('Joined match successfully!'); _canEdit = responseData['canEdit'];
_player1Score = 0;
_player2Score = 0;
_player3Score = 0;
_player4Score = 0;
});
_showToast('Joined match successfully!');
} else {
_showToast('Failed to join 2v2 match.');
}
} else { } else {
_showToast('Failed to join match.'); // Joining a 1v1 match
final response = await http.post(
Uri.parse(_joinMatchApiUrl),
headers: {'Content-Type': 'application/json'},
body: json.encode({
'token': token,
'match_id': int.parse(matchId),
}),
);
if (response.statusCode == 200) {
final responseData = json.decode(response.body);
setState(() {
_isJoined = true;
_player1name = responseData['player1_name'];
_player2name = responseData['player2_name'];
_player1Score = 0;
_player2Score = 0;
_matchId = matchId;
});
_showToast('Joined match successfully!');
} else {
_showToast('Failed to join match.');
}
} }
} catch (e) { } catch (e) {
_showToast('Error: $e'); _showToast('Error: $e');
@ -64,16 +112,6 @@ class _JoinMatchPageState extends State<JoinMatchPage> {
} }
} }
void _updateScore(int player, int delta) {
setState(() {
if (player == 1) {
_player1Score += delta;
} else if (player == 2) {
_player2Score += delta;
}
});
}
Future<void> _endMatch() async { Future<void> _endMatch() async {
setState(() { setState(() {
_isLoading = true; _isLoading = true;
@ -91,21 +129,42 @@ class _JoinMatchPageState extends State<JoinMatchPage> {
} }
try { try {
final response = await http.post( if (_is2v2Mode) {
Uri.parse(_endMatchApiUrl), // End the 2v2 match using the /endfour API
headers: {'Content-Type': 'application/json'}, final response = await http.post(
body: json.encode({ Uri.parse(_endFourApiUrl),
'match_id': int.parse(_matchId!), headers: {'Content-Type': 'application/json'},
'player1_score': _player1Score, body: json.encode({
'player2_score': _player2Score, 'match_id': int.parse(_matchId!),
}), 'player1_team1_score': _player1Score,
); 'player2_team1_score': _player2Score,
'player1_team2_score': _player3Score,
'player2_team2_score': _player4Score,
}),
);
if (response.statusCode == 200) { if (response.statusCode == 200) {
_showToast('Match ended successfully!'); _showToast('2v2 match ended successfully!');
Navigator.pop(context); } else {
_showToast('Failed to end 2v2 match.');
}
} else { } else {
_showToast('Failed to end match.'); // End the 1v1 match
final response = await http.post(
Uri.parse(_endMatchApiUrl),
headers: {'Content-Type': 'application/json'},
body: json.encode({
'match_id': int.parse(_matchId!),
'player1_score': _player1Score,
'player2_score': _player2Score,
}),
);
if (response.statusCode == 200) {
_showToast('Match ended successfully!');
} else {
_showToast('Failed to end match.');
}
} }
} catch (e) { } catch (e) {
_showToast('Error: $e'); _showToast('Error: $e');
@ -125,61 +184,244 @@ class _JoinMatchPageState extends State<JoinMatchPage> {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return Scaffold( return Scaffold(
appBar: AppBar(
title: Text('Join Match'),
),
body: Padding( body: Padding(
padding: const EdgeInsets.all(16.0), padding: const EdgeInsets.all(16.0),
child: _isLoading child: _isLoading
? Center(child: CircularProgressIndicator()) ? Center(child: CircularProgressIndicator())
: _isJoined : _isJoined
? Column( ? Center(
mainAxisAlignment: MainAxisAlignment.center, child: Column(
crossAxisAlignment: CrossAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center,
children: [ children: [
Row( // Display for 2v2 match
mainAxisAlignment: MainAxisAlignment.center, if (_is2v2Mode && _canEdit) ...[
children: [ Text('2v2 Match',
IconButton( style:
icon: Icon(Icons.remove), TextStyle(color: Colors.white, fontSize: 24)),
onPressed: () => _updateScore(1, -1), SizedBox(height: 16),
// First Team
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Column(
children: [
Text(_players[0],
style: TextStyle(color: Colors.white)),
Row(
children: [
IconButton(
icon: Icon(Icons.remove,
color: Colors.white),
onPressed: () => _updateScore(1, -1)),
Container(
width: 70,
height: 50,
decoration: BoxDecoration(
border: Border.all(
color: Colors.white,
width: 2),
borderRadius:
BorderRadius.circular(8)),
child: Center(
child: Text('$_player1Score',
style: TextStyle(
color: Colors.white,
fontWeight:
FontWeight.bold,
fontSize: 24)))),
IconButton(
icon: Icon(Icons.add,
color: Colors.white),
onPressed: () => _updateScore(1, 1)),
],
),
],
),
SizedBox(width: 20),
Column(
children: [
Text(_players[1],
style: TextStyle(color: Colors.white)),
Row(
children: [
IconButton(
icon: Icon(Icons.remove,
color: Colors.white),
onPressed: () => _updateScore(2, -1)),
Container(
width: 70,
height: 50,
decoration: BoxDecoration(
border: Border.all(
color: Colors.white,
width: 2),
borderRadius:
BorderRadius.circular(8)),
child: Center(
child: Text('$_player2Score',
style: TextStyle(
color: Colors.white,
fontWeight:
FontWeight.bold,
fontSize: 24)))),
IconButton(
icon: Icon(Icons.add,
color: Colors.white),
onPressed: () => _updateScore(2, 1)),
],
),
],
),
],
), ),
Text( SizedBox(height: 32),
'Player 1 Score: $_player1Score', // Second Team
style: TextStyle(fontSize: 20), Row(
), mainAxisAlignment: MainAxisAlignment.center,
IconButton( children: [
icon: Icon(Icons.add), Column(
onPressed: () => _updateScore(1, 1), children: [
Text(_players[2],
style: TextStyle(color: Colors.white)),
Row(
children: [
IconButton(
icon: Icon(Icons.remove,
color: Colors.white),
onPressed: () => _updateScore(3, -1)),
Container(
width: 70,
height: 50,
decoration: BoxDecoration(
border: Border.all(
color: Colors.white,
width: 2),
borderRadius:
BorderRadius.circular(8)),
child: Center(
child: Text('$_player3Score',
style: TextStyle(
color: Colors.white,
fontWeight:
FontWeight.bold,
fontSize: 24)))),
IconButton(
icon: Icon(Icons.add,
color: Colors.white),
onPressed: () => _updateScore(3, 1)),
],
),
],
),
SizedBox(width: 20),
Column(
children: [
Text(_players[3],
style: TextStyle(color: Colors.white)),
Row(
children: [
IconButton(
icon: Icon(Icons.remove,
color: Colors.white),
onPressed: () => _updateScore(4, -1)),
Container(
width: 75,
height: 50,
decoration: BoxDecoration(
border: Border.all(
color: Colors.white,
width: 2),
borderRadius:
BorderRadius.circular(8)),
child: Center(
child: Text('$_player4Score',
style: TextStyle(
color: Colors.white,
fontWeight:
FontWeight.bold,
fontSize: 24)))),
IconButton(
icon: Icon(Icons.add,
color: Colors.white),
onPressed: () => _updateScore(4, 1)),
],
),
],
),
],
), ),
], ],
), // 1v1 Match UI
SizedBox(height: 16), if (!_is2v2Mode) ...[
// Player 2 Score Controls Text(_player1name ?? 'Player 1',
Row( style: TextStyle(color: Colors.white)),
mainAxisAlignment: MainAxisAlignment.center, SizedBox(height: 8),
children: [ Row(
IconButton( mainAxisAlignment: MainAxisAlignment.center,
icon: Icon(Icons.remove), children: [
onPressed: () => _updateScore(2, -1), IconButton(
icon: Icon(Icons.remove, color: Colors.white),
onPressed: () => _updateScore(1, -1)),
Container(
width: 100,
height: 50,
decoration: BoxDecoration(
border: Border.all(
color: Colors.white, width: 2),
borderRadius: BorderRadius.circular(8)),
child: Center(
child: Text('$_player1Score',
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
fontSize: 24)))),
IconButton(
icon: Icon(Icons.add, color: Colors.white),
onPressed: () => _updateScore(1, 1)),
],
), ),
Text( SizedBox(height: 8),
'Player 2 Score: $_player2Score', Divider(
style: TextStyle(fontSize: 20), color: Colors.white,
), thickness: 2,
IconButton( indent: 80,
icon: Icon(Icons.add), endIndent: 80),
onPressed: () => _updateScore(2, 1), SizedBox(height: 8),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
icon: Icon(Icons.remove, color: Colors.white),
onPressed: () => _updateScore(2, -1)),
Container(
width: 100,
height: 50,
decoration: BoxDecoration(
border: Border.all(
color: Colors.white, width: 2),
borderRadius: BorderRadius.circular(8)),
child: Center(
child: Text('$_player2Score',
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
fontSize: 24)))),
IconButton(
icon: Icon(Icons.add, color: Colors.white),
onPressed: () => _updateScore(2, 1)),
],
), ),
SizedBox(height: 8),
Text(_player2name ?? 'Player 2',
style: TextStyle(color: Colors.white)),
], ],
), SizedBox(height: 32),
SizedBox(height: 32), ElevatedButton(
// End Match Button onPressed: _endMatch,
ElevatedButton( child: Text('End Match'),
onPressed: _endMatch, ),
child: Text('End Match'), ],
), ),
],
) )
: Column( : Column(
mainAxisAlignment: MainAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center,
@ -194,7 +436,34 @@ class _JoinMatchPageState extends State<JoinMatchPage> {
), ),
), ),
SizedBox(height: 16), SizedBox(height: 16),
// Join Match Button // Toggle for 2v2 Mode
SwitchListTile(
title: Text('Enable 2v2 Mode'),
value: _is2v2Mode,
onChanged: (value) {
setState(() {
_is2v2Mode = value;
});
},
),
// If 2v2 is selected, display slot selection
if (_is2v2Mode) ...[
DropdownButton<int>(
value: _selectedSlot,
items: [2, 3, 4].map((int value) {
return DropdownMenuItem<int>(
value: value,
child: Text('Slot $value'),
);
}).toList(),
onChanged: (int? newValue) {
setState(() {
_selectedSlot = newValue!;
});
},
),
],
SizedBox(height: 16),
ElevatedButton( ElevatedButton(
onPressed: () { onPressed: () {
if (_matchIdController.text.isNotEmpty) { if (_matchIdController.text.isNotEmpty) {
@ -210,4 +479,18 @@ class _JoinMatchPageState extends State<JoinMatchPage> {
), ),
); );
} }
void _updateScore(int playerIndex, int increment) {
setState(() {
if (playerIndex == 1) {
_player1Score += increment;
} else if (playerIndex == 2) {
_player2Score += increment;
} else if (playerIndex == 3) {
_player3Score += increment;
} else if (playerIndex == 4) {
_player4Score += increment;
}
});
}
} }

View file

@ -11,6 +11,7 @@ class LeaderboardPage extends StatefulWidget {
class _LeaderboardPageState extends State<LeaderboardPage> { class _LeaderboardPageState extends State<LeaderboardPage> {
List<dynamic> _leaderboard = []; List<dynamic> _leaderboard = [];
bool _isLoading = true; bool _isLoading = true;
bool _sortByOskMu = false;
final String _leaderboardApi = '$apiurl/leaderboards'; final String _leaderboardApi = '$apiurl/leaderboards';
@ -26,6 +27,7 @@ class _LeaderboardPageState extends State<LeaderboardPage> {
List<dynamic> data = json.decode(response.body); List<dynamic> data = json.decode(response.body);
setState(() { setState(() {
_leaderboard = data; _leaderboard = data;
_sortLeaderboard();
_isLoading = false; _isLoading = false;
}); });
} else { } else {
@ -42,6 +44,23 @@ class _LeaderboardPageState extends State<LeaderboardPage> {
} }
} }
void _sortLeaderboard() {
setState(() {
if (_sortByOskMu) {
_leaderboard.sort((a, b) => b['osk_mu'].compareTo(a['osk_mu']));
} else {
_leaderboard.sort((a, b) => b['elo_rating'].compareTo(a['elo_rating']));
}
});
}
void _toggleSort() {
setState(() {
_sortByOskMu = !_sortByOskMu;
_sortLeaderboard();
});
}
void _showError(String message) { void _showError(String message) {
showDialog( showDialog(
context: context, context: context,
@ -69,6 +88,16 @@ class _LeaderboardPageState extends State<LeaderboardPage> {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return Scaffold( return Scaffold(
appBar: AppBar(
title: Text('Leaderboard'),
actions: [
IconButton(
icon: Icon(Icons.sort),
onPressed: _toggleSort,
tooltip: _sortByOskMu ? 'Sort by Elo' : 'Sort by Osk_Mu',
),
],
),
body: _isLoading body: _isLoading
? Center(child: CircularProgressIndicator()) ? Center(child: CircularProgressIndicator())
: RefreshIndicator( : RefreshIndicator(
@ -77,16 +106,29 @@ class _LeaderboardPageState extends State<LeaderboardPage> {
itemCount: _leaderboard.length, itemCount: _leaderboard.length,
itemBuilder: (context, index) { itemBuilder: (context, index) {
var player = _leaderboard[index]; var player = _leaderboard[index];
String truncatedOskMu = player['osk_mu'].toStringAsFixed(3);
String assetName = _sortByOskMu
? 'assets/player_${index}_dp.png'
: 'assets/player_${index}.png';
return Card( return Card(
margin: EdgeInsets.all(8), margin: EdgeInsets.all(8),
child: ListTile( child: ListTile(
contentPadding: EdgeInsets.all(10), contentPadding: EdgeInsets.all(10),
leading: CircleAvatar( leading: CircleAvatar(
child: Text(player['player_name'][0].toUpperCase()), child: Text(player['player_name'][0].toUpperCase())),
title: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text(player['player_name']),
if (index < 3)
Image.asset(assetName, width: 45, height: 45),
],
), ),
title: Text(player['player_name']), subtitle: Text(
subtitle: Text('Elo Rating: ${player['elo_rating']}'), 'Elo: ${player['elo_rating']} | TSC: $truncatedOskMu'),
trailing: Text('Friend Code: ${player['friend_code']}'), trailing: Text('UID: ${player['friend_code']}'),
), ),
); );
}, },

View file

@ -15,6 +15,8 @@ class _ProfilePageState extends State<ProfilePage> {
String? _name; String? _name;
int? _uid; int? _uid;
int? _elo; int? _elo;
double? _mu;
double? _unc;
List<dynamic> _matches = []; List<dynamic> _matches = [];
final String _getProfileApiUrl = '$apiurl/getprofile'; final String _getProfileApiUrl = '$apiurl/getprofile';
@ -47,6 +49,8 @@ class _ProfilePageState extends State<ProfilePage> {
_name = data['name']; _name = data['name'];
_uid = data['uid']; _uid = data['uid'];
_elo = data['elo']; _elo = data['elo'];
_mu = data['osk_mu'];
_unc = data['osk_sig'];
_matches = data['matches']; _matches = data['matches'];
_isLoading = false; _isLoading = false;
}); });
@ -74,6 +78,87 @@ class _ProfilePageState extends State<ProfilePage> {
); );
} }
String getRankImage(int? elo) {
if (elo == null || elo < -100) return 'assets/none.png';
if (elo >= 120) return 'assets/infdan.png';
if (elo >= 90) return 'assets/SS.png';
if (elo >= 60) return 'assets/S.png';
if (elo >= 30) return 'assets/A.png';
if (elo >= 0) return 'assets/B.png';
if (elo >= -30) return 'assets/C.png';
if (elo >= -60) return 'assets/D.png';
return 'assets/E.png';
}
void _showExplanationDialog() {
showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: Text('ELO, OSK, and UNC Explanation'),
content: SingleChildScrollView(
child: ListBody(
children: <Widget>[
// ELO Section
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
"ELO (Elo Rating):",
style: TextStyle(fontWeight: FontWeight.bold),
),
SizedBox(height: 4.0),
Text(
"ELO is a widely-used rating system designed to measure the relative skill levels of players in two-player games. It was my initial pick for a testing environment since I only really thought about 1v1 matches, and because it had a readily available Python implementation. I'm lazy.",
),
SizedBox(height: 8.0),
],
),
// OSK Section
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
"OSK (OpenSkill Mu):",
style: TextStyle(fontWeight: FontWeight.bold),
),
SizedBox(height: 4.0),
Text(
"OSKmu is a skill rating system based on the OpenSkill model, which is a probabilistic framework for estimating a player's skill. Unlike ELO, which is purely a point-based system, OpenSkill Mu takes into account not just the outcome of matches but also the degree of uncertainty in a player's skill estimation. Since I set up the system to have a 0-base-elo, I had to adapt the OpenSkill implementation to a standard 25 OSK and 8.33 uncertainty.",
),
SizedBox(height: 8.0),
],
),
// UNC Section
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
"Uncertainty (UNC):",
style: TextStyle(fontWeight: FontWeight.bold),
),
SizedBox(height: 4.0),
Text(
"This is a measure of how confident the system is about a player's skill rating. A higher uncertainty value means the system is less confident about the accuracy of the player's skill estimation, while a lower uncertainty indicates more confidence in the player's rating.",
),
],
),
],
),
),
actions: <Widget>[
TextButton(
child: Text('Close'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
}
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return Scaffold( return Scaffold(
@ -88,7 +173,6 @@ class _ProfilePageState extends State<ProfilePage> {
padding: EdgeInsets.all(16.0), padding: EdgeInsets.all(16.0),
child: Row( child: Row(
children: [ children: [
// Profile Icon
CircleAvatar( CircleAvatar(
backgroundColor: _generateRandomColor(), backgroundColor: _generateRandomColor(),
child: Text( child: Text(
@ -100,7 +184,6 @@ class _ProfilePageState extends State<ProfilePage> {
radius: 40, radius: 40,
), ),
SizedBox(width: 16), SizedBox(width: 16),
// Profile Info
Column( Column(
crossAxisAlignment: CrossAxisAlignment.start, crossAxisAlignment: CrossAxisAlignment.start,
children: [ children: [
@ -111,15 +194,36 @@ class _ProfilePageState extends State<ProfilePage> {
fontWeight: FontWeight.bold, fontWeight: FontWeight.bold,
), ),
), ),
SizedBox(height: 8), SizedBox(height: 6),
Text('UID: ${_uid ?? 'N/A'}'), Row(
Text('ELO: ${_elo ?? 'N/A'}'), children: [
Text('UID: ${_uid ?? 'N/A'}'),
SizedBox(
width: 30,
),
Image.asset(
getRankImage(_elo),
width: 100,
height: 30,
),
],
),
Row(
children: [
Text(
'ELO: ${_elo ?? 'N/A'} | OSK: ${_mu != null ? _mu?.toStringAsFixed(3) : 'N/A'} | UNC: ${_unc != null ? _unc?.toStringAsFixed(3) : 'N/A'}'),
IconButton(
icon: Icon(Icons.help_outline),
onPressed: _showExplanationDialog,
tooltip: 'What are ELO, OSK, and UNC?',
),
],
),
], ],
), ),
], ],
), ),
), ),
SizedBox(height: 16),
// Recent Matches // Recent Matches
Expanded( Expanded(
child: _matches.isEmpty child: _matches.isEmpty

View file

@ -2,7 +2,7 @@ name: pingpongapp
description: "DTH Ping Pong Score tracking app" description: "DTH Ping Pong Score tracking app"
publish_to: 'none' publish_to: 'none'
version: 0.0.34+1 version: 0.0.57+1
environment: environment:
sdk: '>=3.4.3 <4.0.0' sdk: '>=3.4.3 <4.0.0'
@ -15,6 +15,9 @@ dependencies:
http: ^1.2.2 http: ^1.2.2
logger: ^2.5.0 logger: ^2.5.0
package_info: ^2.0.2 package_info: ^2.0.2
font_awesome_flutter: ^10.8.0
url_launcher: ^6.3.1
fl_chart: ^0.70.2
dev_dependencies: dev_dependencies:
flutter_test: flutter_test:
@ -24,9 +27,8 @@ flutter:
uses-material-design: true uses-material-design: true
# To add assets to your application, add an assets section, like this: # To add assets to your application, add an assets section, like this:
# assets: assets:
# - images/a_dot_burr.jpeg - assets/
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see # An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware # https://flutter.dev/assets-and-images/#resolution-aware