N64Recomp/test/portultra/multilibultra.hpp

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#ifndef __MULTILIBULTRA_HPP__
#define __MULTILIBULTRA_HPP__
#include <thread>
#include <atomic>
#include <mutex>
#include <algorithm>
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#include "ultra64.h"
#include "platform_specific.h"
struct UltraThreadContext {
std::thread host_thread;
std::atomic_bool running;
std::atomic_bool initialized;
};
namespace Multilibultra {
void preinit(uint8_t* rdram, uint8_t* rom);
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void native_init();
void init_scheduler();
void init_events(uint8_t* rdram, uint8_t* rom);
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void native_thread_init(OSThread *t);
void set_self_paused(RDRAM_ARG1);
void wait_for_resumed(RDRAM_ARG1);
void swap_to_thread(RDRAM_ARG OSThread *to);
void pause_thread_impl(OSThread *t);
void pause_thread_native_impl(OSThread *t);
void resume_thread_impl(OSThread *t);
void resume_thread_native_impl(OSThread *t);
void schedule_running_thread(OSThread *t);
void stop_thread(OSThread *t);
void pause_self(RDRAM_ARG1);
void cleanup_thread(OSThread *t);
PTR(OSThread) this_thread();
void disable_preemption();
void enable_preemption();
void notify_scheduler();
void reprioritize_thread(OSThread *t, OSPri pri);
void set_main_thread();
bool is_game_thread();
void submit_rsp_task(RDRAM_ARG PTR(OSTask) task);
void send_si_message();
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class preemption_guard {
public:
preemption_guard();
~preemption_guard();
private:
std::lock_guard<std::mutex> lock;
};
} // namespace Multilibultra
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define debug_printf(...)
//#define debug_printf(...) printf(__VA_ARGS__);
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#endif