#ifndef __MULTILIBULTRA_HPP__ #define __MULTILIBULTRA_HPP__ #include #include #include #include #include "ultra64.h" #include "platform_specific.h" struct UltraThreadContext { std::thread host_thread; std::atomic_bool running; std::atomic_bool initialized; }; namespace Multilibultra { void preinit(uint8_t* rdram, uint8_t* rom); void native_init(); void init_scheduler(); void init_events(uint8_t* rdram, uint8_t* rom); void native_thread_init(OSThread *t); void set_self_paused(RDRAM_ARG1); void wait_for_resumed(RDRAM_ARG1); void swap_to_thread(RDRAM_ARG OSThread *to); void pause_thread_impl(OSThread *t); void pause_thread_native_impl(OSThread *t); void resume_thread_impl(OSThread *t); void resume_thread_native_impl(OSThread *t); void schedule_running_thread(OSThread *t); void stop_thread(OSThread *t); void pause_self(RDRAM_ARG1); void cleanup_thread(OSThread *t); PTR(OSThread) this_thread(); void disable_preemption(); void enable_preemption(); void notify_scheduler(); void reprioritize_thread(OSThread *t, OSPri pri); void set_main_thread(); bool is_game_thread(); void submit_rsp_task(RDRAM_ARG PTR(OSTask) task); void send_si_message(); class preemption_guard { public: preemption_guard(); ~preemption_guard(); private: std::lock_guard lock; }; } // namespace Multilibultra #define MIN(a, b) ((a) < (b) ? (a) : (b)) #define debug_printf(...) //#define debug_printf(...) printf(__VA_ARGS__); #endif