we love deadlines #3
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@ -98,7 +98,7 @@ LightmapSettings:
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--- !u!196 &4
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--- !u!196 &4
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@ -1,147 +0,0 @@
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureSettings:
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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assetBundleVariant:
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@ -8,11 +8,10 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: keypadscreentemp
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m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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m_ValidKeywords: []
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- _EMISSION
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m_InvalidKeywords: []
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@ -8,10 +8,10 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: light fake
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m_Name: light fake
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _EMISSION
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- _EMISSION
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m_InvalidKeywords: []
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m_LightmapFlags: 0
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 1
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
|
||||||
|
|
Loading…
Reference in a new issue