we love deadlines #3

Merged
Mercury merged 53 commits from Introduction-Level into main 2024-03-10 23:33:14 +01:00
18 changed files with 329 additions and 53 deletions
Showing only changes of commit acfd149f34 - Show all commits

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m_StateMachineBehaviours: [] m_StateMachineBehaviours:
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m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
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@ -109,7 +122,7 @@ AnimatorController:
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m_AnimatorLayers: m_AnimatorLayers:
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m_Name: Base Layer m_Name: Base Layer
@ -123,6 +136,31 @@ AnimatorController:
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@ -135,7 +173,8 @@ AnimatorState:
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m_Transitions: m_Transitions:
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@ -167,7 +206,7 @@ AnimatorStateTransition:
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View file

@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlaySoundOnAnimate : StateMachineBehaviour
{
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.gameObject.GetComponent<AudioSource>().Play();
}
}

View file

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View file

@ -1,6 +1,7 @@
door open and close sfx
less mechanical door model for office section less mechanical door model for office section
textures for all the models so far
more office clutter (filing cabinets, stacks of paper, etc) more office clutter (filing cabinets, stacks of paper, etc)
clutter for big room (think nasa ground control, full of computers and technology) clutter for big room (think nasa ground control, full of computers and technology)
big room centerpiece containing the looking glass(TM) big room centerpiece containing the looking glass(TM)
prefab for level transitions (something like the airlock transitions from portal probably) prefab for level transitions (something like the airlock transitions from portal probably)
more textures