we love deadlines #3
370
Assets/Scenes/IntroLevel.unity
Normal file
370
Assets/Scenes/IntroLevel.unity
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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|
m_LightShadowCasterMode: 0
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|
m_AreaSize: {x: 1, y: 1}
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||||||
|
m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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|
m_ShadowAngle: 0
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|
--- !u!4 &1969342901
|
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|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1969342899}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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7
Assets/Scenes/IntroLevel.unity.meta
Normal file
7
Assets/Scenes/IntroLevel.unity.meta
Normal file
|
@ -0,0 +1,7 @@
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|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -98,7 +98,7 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
|
m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 112000000, guid: 15f2de9f33a116049968da7b9fdd31ad, type: 2}
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m_LightingDataAsset: {fileID: 112000000, guid: 15f2de9f33a116049968da7b9fdd31ad, type: 2}
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m_LightingSettings: {fileID: 4890085278179872738, guid: 578eed9f6f86d6744a30171ae5e85992, type: 2}
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m_LightingSettings: {fileID: 4890085278179872738, guid: 0fdad13d056df614081ce294de9b6853, type: 2}
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--- !u!196 &4
|
--- !u!196 &4
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NavMeshSettings:
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serializedVersion: 2
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serializedVersion: 2
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BIN
Assets/Scenes/Testing/Lightmap-0_comp_dir.png
Normal file
BIN
Assets/Scenes/Testing/Lightmap-0_comp_dir.png
Normal file
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Assets/Scenes/Testing/Lightmap-0_comp_light.exr
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BIN
Assets/Scenes/Testing/Lightmap-0_comp_light.exr
Normal file
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Loading…
Reference in a new issue