Code! initial release, zappin' on damage

This commit is contained in:
Mercurio 2024-09-19 12:38:26 +02:00
parent 91097fa602
commit 2d7b981cb9
11 changed files with 358 additions and 2 deletions

6
.gitignore vendored Normal file
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.vs/
obj/
bin/
.idea/
*.user
.editorconfig

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DalamudShock.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
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MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DalamudShock", "DalamudShock\DalamudShock.csproj", "{13C812E9-0D42-4B95-8646-40EEBF30636F}"
EndProject
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|x64.ActiveCfg = Release|x64
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|x64.Build.0 = Release|x64
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|x64.Build.0 = Debug|x64
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|x64.ActiveCfg = Release|x64
{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B17E85B1-5F60-4440-9F9A-3DDE877E8CDF}
EndGlobalSection
EndGlobal

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using Dalamud.Configuration;
using System;
namespace DalamudShock
{
[Serializable]
public class Configuration : IPluginConfiguration
{
public int Version { get; set; }
public string openshockApiKey { get; set; } = string.Empty;
public string OpenshockShockerID { get; set; } = string.Empty;
public int MaxValue { get; set; } = 100;
public bool IsConfigWindowMovable { get; set; } = true;
public void Save()
{
Plugin.PluginInterface.SavePluginConfig(this);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project>
<PropertyGroup>
<DalamudLibPath Condition="$([MSBuild]::IsOSPlatform('Windows'))">$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
<DalamudLibPath Condition="$([MSBuild]::IsOSPlatform('Linux'))">$(HOME)/.xlcore/dalamud/Hooks/dev/</DalamudLibPath>
<DalamudLibPath Condition="$([MSBuild]::IsOSPlatform('OSX'))">$(HOME)/Library/Application Support/XIV on Mac/dalamud/Hooks/dev/</DalamudLibPath>
<DalamudLibPath Condition="$(DALAMUD_HOME) != ''">$(DALAMUD_HOME)/</DalamudLibPath>
</PropertyGroup>
<Import Project="$(DalamudLibPath)/targets/Dalamud.Plugin.targets"/>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="Dalamud.Plugin.Bootstrap.targets"/>
<PropertyGroup>
<Version>0.0.0.2</Version>
<Description>A shockingly powerful experience.</Description>
<PackageProjectUrl>https://git.mercurio.moe/Mercury/DalamudShock</PackageProjectUrl>
<PackageLicenseExpression>AGPL-3.0-or-later</PackageLicenseExpression>
<IsPackable>false</IsPackable>
</PropertyGroup>
</Project>

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{
"Author": "Arael",
"Name": "DalamudShock",
"Punchline": "zap zap bitch. [openshock only]",
"Description": ":3",
"ApplicableVersion": "any",
"Tags": [
"meow",
"silly",
":3"
]
}

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DalamudShock/Plugin.cs Normal file
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using Dalamud.Game.Command;
using Dalamud.IoC;
using Dalamud.Plugin;
using System;
using System.Net.Http;
using System.Text;
using Newtonsoft.Json;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin.Services;
using DalamudShock.Windows;
// ReSharper disable RedundantAnonymousTypePropertyName
namespace DalamudShock
{
public sealed class Plugin : IDalamudPlugin
{
[PluginService] internal static IDalamudPluginInterface PluginInterface { get; private set; } = null!;
[PluginService] internal static IClientState ClientState { get; private set; } = null!;
[PluginService] internal static IFramework Framework { get; private set; } = null!;
[PluginService] internal static ICommandManager CommandManager { get; private set; } = null!;
[PluginService] internal static IPluginLog PluginLog { get; private set; } = null!;
private const string CommandName = "/zap";
public Configuration Configuration { get; init; }
public readonly WindowSystem WindowSystem = new("DalamudShock");
private ConfigWindow ConfigWindow { get; init; }
private MainWindow MainWindow { get; init; }
private uint lastHealth;
private DateTime lastShockTime = DateTime.MinValue;
public Plugin()
{
Configuration = PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
ConfigWindow = new ConfigWindow(this);
MainWindow = new MainWindow(this);
WindowSystem.AddWindow(ConfigWindow);
WindowSystem.AddWindow(MainWindow);
CommandManager.AddHandler(CommandName, new CommandInfo(OnCommand)
{
HelpMessage = "A shockingly empty description :3"
});
PluginInterface.UiBuilder.Draw += DrawUI;
PluginInterface.UiBuilder.OpenConfigUi += ToggleConfigUI;
PluginInterface.UiBuilder.OpenMainUi += ToggleMainUI;
Framework.Update += OnFrameworkUpdate;
}
public void Dispose()
{
Framework.Update -= OnFrameworkUpdate;
WindowSystem.RemoveAllWindows();
ConfigWindow.Dispose();
MainWindow.Dispose();
CommandManager.RemoveHandler(CommandName);
}
private void OnCommand(string command, string args)
{
ToggleMainUI();
}
private void DrawUI() => WindowSystem.Draw();
public void ToggleConfigUI() => ConfigWindow.Toggle();
public void ToggleMainUI() => MainWindow.Toggle();
private void OnFrameworkUpdate(IFramework framework)
{
var player = ClientState.LocalPlayer;
if (player == null) return;
var currentHealth = player.CurrentHp;
if (currentHealth == lastHealth) return;
lastHealth = currentHealth;
if (currentHealth < player.MaxHp * 0.5)
{
if ((DateTime.Now - lastShockTime).TotalSeconds >= 15)
{
PluginLog.Information($"Player health changed to {currentHealth}, time conditions met. sending API request");
lastShockTime = DateTime.Now;
SendShockApiRequest();
}
}
}
private async void SendShockApiRequest()
{
if (string.IsNullOrEmpty(Configuration.openshockApiKey) || string.IsNullOrEmpty(Configuration.OpenshockShockerID))
{
PluginLog.Error("OpenShock API Key or Shocker ID is not configured.");
return;
}
var random = new Random();
int intensity = random.Next(0, Configuration.MaxValue);
int duration = random.Next(1000, 25000);
var requestData = new[]
{
new
{
id = Configuration.OpenshockShockerID,
type = "shock",
intensity = intensity,
duration = duration
}
};
var jsonContent = JsonConvert.SerializeObject(requestData);
var content = new StringContent(jsonContent, Encoding.UTF8, "application/json");
using var client = new HttpClient();
client.DefaultRequestHeaders.Add("OpenShockToken", Configuration.openshockApiKey);
client.DefaultRequestHeaders.Add("User-Agent", "FFXIV:DalamudShock/0.2");
try
{
var response = await client.PostAsync("https://api.shocklink.net/1/shockers/control", content);
if (response.IsSuccessStatusCode)
{
PluginLog.Information("Shock sent successfully with intensity {0} and duration {1} ms.", intensity, duration);
}
else
{
var responseBody = await response.Content.ReadAsStringAsync();
PluginLog.Error($"Shock API request failed: {responseBody}");
}
}
catch (Exception ex)
{
PluginLog.Error($"Error occurred while sending shock: {ex.Message}");
}
}
}
}

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using System;
using System.Numerics;
using Dalamud.Interface.Windowing;
using ImGuiNET;
namespace DalamudShock.Windows
{
public class ConfigWindow : Window, IDisposable
{
private Configuration Configuration;
public ConfigWindow(Plugin plugin) : base("DalamudShock Config###With a constant ID")
{
Flags = ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar |
ImGuiWindowFlags.NoScrollWithMouse;
Size = new Vector2(400, 200);
SizeCondition = ImGuiCond.Always;
Configuration = plugin.Configuration;
}
public void Dispose() { }
public override void PreDraw()
{
if (Configuration.IsConfigWindowMovable)
{
Flags &= ~ImGuiWindowFlags.NoMove;
}
else
{
Flags |= ImGuiWindowFlags.NoMove;
}
}
public override void Draw()
{
var apiKey = Configuration.openshockApiKey;
if (ImGui.InputText("OpenShock API Key", ref apiKey, 100))
{
Configuration.openshockApiKey = apiKey;
Configuration.Save();
}
var shockerID = Configuration.OpenshockShockerID;
if (ImGui.InputText("OpenShock Shocker ID", ref shockerID, 100))
{
Configuration.OpenshockShockerID = shockerID;
Configuration.Save();
}
var maxShock = Configuration.MaxValue;
if (ImGui.SliderInt("Intensity cap", ref maxShock, 0, 100))
{
Configuration.MaxValue = maxShock;
Configuration.Save();
}
}
}
}

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using System;
using System.Numerics;
using Dalamud.Interface.Windowing;
using ImGuiNET;
namespace DalamudShock.Windows;
public class MainWindow : Window, IDisposable
{
private Plugin Plugin;
public MainWindow(Plugin plugin)
: base("This window has no reason to exist##With a hidden ID", ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse)
{
SizeConstraints = new WindowSizeConstraints
{
MinimumSize = new Vector2(375, 330),
MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
};
Plugin = plugin;
}
public void Dispose() { }
public override void Draw()
{
if (ImGui.Button("Show Settings"))
{
Plugin.ToggleConfigUI();
}
ImGui.Spacing();
ImGui.Text("We aren't beating the bottom allegations with this one");
}
}

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{
"version": 1,
"dependencies": {
"net8.0-windows7.0": {
"DalamudPackager": {
"type": "Direct",
"requested": "[2.1.13, )",
"resolved": "2.1.13",
"contentHash": "rMN1omGe8536f4xLMvx9NwfvpAc9YFFfeXJ1t4P4PE6Gu8WCIoFliR1sh07hM+bfODmesk/dvMbji7vNI+B/pQ=="
}
}
}
}

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# DalamudShock it zaps.
A shockingly powerful plugin :3 you take damange and it zaps, couldn't get any more shrimple than this.
Requires whatever final version of Dalamud, FF14, XIVLauncher, all that shiz
grab your(or your friend's) api key for Openshock over [here](https://openshock.app/#/dashboard/tokens)
and your shocker id from [shockers](https://openshock.app/#/dashboard/shockers/own)>more>edit.
Current zapping conditions are if health drops below 50%, but i plan on adding stuff for:
- forgetful tanks that don't turn on their stance in dungeons
- zap on vulnerability stack, just learn the mechanics man
- manual shocking, if you just want to feeel pain