Add create, join and end endpoints for 2v2 matches.
Data will be calculated using OpenSkill (see previous commit). all players will start with an openskill median of 25 and a 8.3 uncertainty value.
This commit is contained in:
parent
3068a21bc6
commit
2b01c0078e
172
main.py
172
main.py
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@ -4,7 +4,8 @@ from fastapi.middleware.cors import CORSMiddleware
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from calls import *
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from db import get_db_connection
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import requests
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from openskill.models import PlackettLuce
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model = PlackettLuce()
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app = FastAPI()
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app.add_middleware(
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@ -20,6 +21,11 @@ class RegisterRequest(BaseModel):
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display_name: str
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password: str
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class JoinMatch2v2Request(BaseModel):
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token: str
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match_id: int
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slot: str
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class LoginRequest(BaseModel):
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email: str
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password: str
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@ -51,6 +57,12 @@ class EndMatchRequest(BaseModel):
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player1_score: int
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player2_score: int
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class EndFourMatch(BaseModel):
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match_id: int
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player1_team1_score: int
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player2_team1_score: int
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player1_team2_score: int
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player2_team2_score: int
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@app.post("/register")
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def register(request: RegisterRequest):
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@ -459,40 +471,107 @@ def get_latest_commit_hashes():
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import trueskill
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ts = trueskill.TrueSkill(mu=25.0, sigma=8.333, beta=4.166, tau=0.083, draw_probability=0.1)
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class EndFourMatch(BaseModel):
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match_id: int
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player1_team1_score: int
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player2_team1_score: int
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player1_team2_score: int
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player2_team2_score: int
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def get_rolling_base():
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conn = get_db_connection()
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cursor = conn.cursor()
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cursor.execute(
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"""
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SELECT AVG(current_elo) AS rolling_base
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FROM users
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WHERE current_elo != 0;
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"""
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)
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result = cursor.fetchone()
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return result["rolling_base"] if result else 10
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def elo_to_trueskill(elo, base, k=40):
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mu = (elo - base) / k
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sigma = 8.333
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return ts.create_rating(mu=mu, sigma=sigma)
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@app.post("/endfour")
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async def end_four_match(request: EndFourMatch):
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@app.post("/creatematch_2v2")
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def create_match_2v2(request: CreateMatchRequest):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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player1_uid = get_uid_by_token(request.token)
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cursor.execute(
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"""
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INSERT INTO matches_2v2 (player1_team1_uid)
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VALUES (%s)
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RETURNING match_id;
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""",
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(player1_uid,)
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)
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match_id = cursor.fetchone()["match_id"]
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conn.commit()
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return {"match_id": match_id}
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except Exception as e:
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conn.rollback()
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raise HTTPException(status_code=400, detail=str(e))
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finally:
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cursor.close()
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conn.close()
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class JoinMatch2v2Request(BaseModel):
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token: str
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match_id: int
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slot: str # e.g., "player1_team1", "player2_team1", "player1_team2", "player2_team2"
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@app.post("/joinmatch_2v2")
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def join_match_2v2(request: JoinMatch2v2Request):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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player_uid = get_uid_by_token(request.token)
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# Map slot names to database column names
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valid_slots = {
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"player2_team1": "player2_team1_uid",
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"player1_team2": "player1_team2_uid",
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"player2_team2": "player2_team2_uid",
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}
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if request.slot not in valid_slots:
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raise HTTPException(status_code=400, detail=f"Invalid slot: {request.slot}")
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column_name = valid_slots[request.slot]
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# Check if the match exists and the slot is available
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cursor.execute(
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f"""
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SELECT {column_name}
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FROM matches_2v2
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WHERE match_id = %s;
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""",
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(request.match_id,)
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)
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slot_status = cursor.fetchone()
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if not slot_status:
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raise HTTPException(status_code=404, detail="Match not found")
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if slot_status[column_name] is not None:
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raise HTTPException(status_code=400, detail=f"Slot '{request.slot}' is already occupied")
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# Update the match to assign the player to the specified slot
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cursor.execute(
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f"""
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UPDATE matches_2v2
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SET {column_name} = %s
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WHERE match_id = %s;
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""",
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(player_uid, request.match_id)
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)
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conn.commit()
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return {
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"message": f"Player successfully joined as {request.slot}",
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"match_id": request.match_id,
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"slot": request.slot,
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}
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except Exception as e:
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conn.rollback()
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raise HTTPException(status_code=400, detail=str(e))
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finally:
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cursor.close()
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conn.close()
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@app.post("/endfour_openskill")
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async def end_four_match_openskill(request: EndFourMatch):
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conn = get_db_connection()
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cursor = conn.cursor()
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try:
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# Fetch player IDs and their current ratings
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cursor.execute(
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"""
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SELECT player1_team1_uid, player2_team1_uid, player1_team2_uid, player2_team2_uid
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FROM fourmatches
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FROM matches_2v2
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WHERE match_id = %s;
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""",
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(request.match_id,)
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@ -505,35 +584,50 @@ async def end_four_match(request: EndFourMatch):
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cursor.execute(
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"""
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SELECT uid, trueskill_mu, trueskill_sigma
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SELECT uid, trueskill_mu AS mu, trueskill_sigma AS sigma
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FROM users
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WHERE uid IN (%s, %s, %s, %s);
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""",
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(player1_team1_uid, player2_team1_uid, player1_team2_uid, player2_team2_uid)
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)
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players = {
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row["uid"]: ts.create_rating(mu=row["trueskill_mu"], sigma=row["trueskill_sigma"])
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row["uid"]: model.rating(mu=row["mu"], sigma=row["sigma"])
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for row in cursor.fetchall()
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}
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# Default ratings for any missing players
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default_rating = model.rating(mu=25, sigma=8.333)
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players = {
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player1_team1_uid: players.get(player1_team1_uid, default_rating),
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player2_team1_uid: players.get(player2_team1_uid, default_rating),
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player1_team2_uid: players.get(player1_team2_uid, default_rating),
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player2_team2_uid: players.get(player2_team2_uid, default_rating),
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}
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# Calculate team scores
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team1_score = request.player1_team1_score + request.player2_team1_score
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team2_score = request.player1_team2_score + request.player2_team2_score
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# Assign ranks based on scores
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ranks = [0, 1] if team1_score > team2_score else [1, 0]
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new_ratings = ts.rate(
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# Update ratings using OpenSkill
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updated_ratings = model.rate(
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[[players[player1_team1_uid], players[player2_team1_uid]],
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[players[player1_team2_uid], players[player2_team2_uid]]],
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ranks=ranks
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)
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# Flatten the results for database updates
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updates = [
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(uid, rating.mu, rating.sigma)
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for uid, rating in zip(
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[player1_team1_uid, player2_team1_uid, player1_team2_uid, player2_team2_uid],
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[new_ratings[0][0], new_ratings[0][1], new_ratings[1][0], new_ratings[1][1]]
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[updated_ratings[0][0], updated_ratings[0][1], updated_ratings[1][0], updated_ratings[1][1]]
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)
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]
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# Update user ratings in the database
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for uid, new_mu, new_sigma in updates:
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cursor.execute(
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"""
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@ -547,18 +641,23 @@ async def end_four_match(request: EndFourMatch):
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# Update match results
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cursor.execute(
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"""
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UPDATE fourmatches
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UPDATE matches_2v2
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SET player1_team1_score = %s, player2_team1_score = %s,
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player1_team2_score = %s, player2_team2_score = %s
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player1_team2_score = %s, player2_team2_score = %s,
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team1_score = %s, team2_score = %s,
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winner_team = %s
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WHERE match_id = %s;
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""",
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(request.player1_team1_score, request.player2_team1_score,
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request.player1_team2_score, request.player2_team2_score, request.match_id)
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request.player1_team2_score, request.player2_team2_score,
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team1_score, team2_score,
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1 if team1_score > team2_score else 2, # Determine the winner team
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request.match_id)
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)
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conn.commit()
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return {"message": "Match ended and TrueSkill ratings updated successfully"}
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return {"message": "Match ended and OpenSkill ratings updated successfully"}
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except Exception as e:
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conn.rollback()
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@ -567,4 +666,5 @@ async def end_four_match(request: EndFourMatch):
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cursor.close()
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conn.close()
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'''
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