N64Recomp/test/portultra
2023-02-15 23:41:46 -05:00
..
audio.cpp Modified audio handling to use SDL_QueueAudio to simplify code and changed remaining bytes calculation to reduce audio latency 2023-02-15 23:41:14 -05:00
events.cpp Fixed an occasional startup crash caused by the game running before the events thread was finished initializing 2023-02-15 23:41:46 -05:00
mesgqueue.cpp Integrated RT64 (not included in repo), sign extended addresses 2022-11-19 18:12:47 -05:00
misc_ultra.cpp WIP overlay support and some libultra function implementations for other games 2023-01-12 23:39:49 -05:00
multilibultra.hpp Implemented audio ucode recomp and audio interface, removed restrict usage due to issues with release builds 2023-02-15 17:59:25 -05:00
platform_specific.h Created solution for testing output 2022-11-15 19:55:48 -05:00
port_main.c WIP overlay support and some libultra function implementations for other games 2023-01-12 23:39:49 -05:00
scheduler.cpp Implemented SP, DP, and SI events 2022-11-18 16:12:39 -05:00
task_pthreads.cpp Created solution for testing output 2022-11-15 19:55:48 -05:00
task_win32.cpp Implemented SP, DP, and SI events 2022-11-18 16:12:39 -05:00
threads.cpp More libultra function implementations, euc-jp decoding for print output, improved build times for output project 2023-01-16 23:01:21 -05:00
timer.cpp More libultra function implementations, euc-jp decoding for print output, improved build times for output project 2023-01-16 23:01:21 -05:00
ultra64.h Added null jpeg task implementation to prevent crashes 2023-02-06 22:12:30 -05:00
ultrainit.cpp Implemented audio ucode recomp and audio interface, removed restrict usage due to issues with release builds 2023-02-15 17:59:25 -05:00