Looking-Glass/Assets/playerstuff/PositionSync.cs

15 lines
467 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PositionSync : MonoBehaviour
{
public GameObject targetGameobject;
// Update is called once per frame
void Update()
{
transform.rotation = targetGameobject.transform.rotation;
transform.position = new Vector3(targetGameobject.transform.position.x, targetGameobject.transform.position.y + 100f, targetGameobject.transform.position.z);
}
}