41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.Video;
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namespace Unity.VRTemplate
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{
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/// <summary>
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/// Create a RenderTexture for rendering video to a target renderer.
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/// </summary>
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[RequireComponent(typeof(VideoPlayer))]
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public class VideoPlayerRenderTexture : MonoBehaviour
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{
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const string k_ShaderName = "Unlit/Texture";
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[SerializeField]
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[Tooltip("The target Renderer which will display the video.")]
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Renderer m_Renderer;
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[SerializeField]
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[Tooltip("The width of the RenderTexture which will be created.")]
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int m_RenderTextureWidth = 1920;
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[SerializeField]
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[Tooltip("The height of the RenderTexture which will be created.")]
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int m_RenderTextureHeight = 1080;
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[SerializeField]
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[Tooltip("The bit depth of the depth channel for the RenderTexture which will be created.")]
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int m_RenderTextureDepth;
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void Start()
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{
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var renderTexture = new RenderTexture(m_RenderTextureWidth, m_RenderTextureHeight, m_RenderTextureDepth);
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renderTexture.Create();
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var material = new Material(Shader.Find(k_ShaderName));
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material.mainTexture = renderTexture;
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GetComponent<VideoPlayer>().targetTexture = renderTexture;
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m_Renderer.material = material;
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}
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}
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}
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