29 lines
819 B
C#
29 lines
819 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// swaps the players left hand between being a regular controller and holding the looking glass. when holding the looking glass this hands ray interactor is also disabled
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public class SwapLeftHandToGlass : MonoBehaviour
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{
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public GameObject raycaster;
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public GameObject controller1;
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public GameObject controller2;
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bool glassenabled = false;
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public void Swap()
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{
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if(!glassenabled){
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raycaster.SetActive(false);
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controller1.SetActive(false);
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controller2.SetActive(true);
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}
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else{
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raycaster.SetActive(true);
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controller1.SetActive(true);
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controller2.SetActive(false);
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}
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glassenabled = !glassenabled;
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}
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}
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