using System.Collections; using System.Collections.Generic; using UnityEngine; // swaps the players left hand between being a regular controller and holding the looking glass. when holding the looking glass this hands ray interactor is also disabled public class SwapLeftHandToGlass : MonoBehaviour { public GameObject raycaster; public GameObject controller1; public GameObject controller2; bool glassenabled = false; public void Swap() { if(!glassenabled){ raycaster.SetActive(false); controller1.SetActive(false); controller2.SetActive(true); } else{ raycaster.SetActive(true); controller1.SetActive(true); controller2.SetActive(false); } glassenabled = !glassenabled; } }