using System.Collections; using System.Collections.Generic; using UnityEngine; // syncs the position of the player glass and the view in the alternate scene. could probably be better but who cares public class PositionSync : MonoBehaviour { public GameObject targetGameobject; // Update is called once per frame void Update() { transform.rotation = targetGameobject.transform.rotation; transform.position = new Vector3(targetGameobject.transform.position.x, targetGameobject.transform.position.y + 100f, targetGameobject.transform.position.z); } }