using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwapLeftHandToGlass : MonoBehaviour { public GameObject raycaster; public GameObject controller1; public GameObject controller2; bool glassenabled = false; // Start is called before the first frame update public void Swap() { if(!glassenabled){ raycaster.SetActive(false); controller1.SetActive(false); controller2.SetActive(true); } else{ raycaster.SetActive(true); controller1.SetActive(true); controller2.SetActive(false); } glassenabled = !glassenabled; } }