using System.Collections; using System.Collections.Generic; using UnityEngine; public class PositionSync : MonoBehaviour { public GameObject targetGameobject; // Update is called once per frame void Update() { transform.rotation = targetGameobject.transform.rotation; transform.position = new Vector3(targetGameobject.transform.position.x, targetGameobject.transform.position.y + 0f, targetGameobject.transform.position.z); } }