using UnityEngine; // attached to the player cameras, used to trigger the portal rendering code public class MainCamera : MonoBehaviour { public Camera ourCamera; public WorkingPortal portal; public WorkingPortal viewportal; void OnPreCull () { if(portal.myGameObject.activeInHierarchy){ portal.Render (ourCamera); } if(viewportal.myGameObject.activeInHierarchy){ viewportal.Render (ourCamera); } } }