cleanup #2
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--- !u!196 &4
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--- !u!196 &4
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@ -17,9 +17,9 @@ LightingSettings:
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m_AOMaxDistance: 5
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@ -29,7 +29,7 @@ LightingSettings:
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m_LightmapsBakeMode: 1
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m_RealtimeResolution: 2
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|
64
Assets/fallback minimal.lighting
Normal file
64
Assets/fallback minimal.lighting
Normal file
|
@ -0,0 +1,64 @@
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|
%YAML 1.1
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8
Assets/fallback minimal.lighting.meta
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8
Assets/fallback minimal.lighting.meta
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|
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7
Assets/notes on lighting settings.txt
Normal file
7
Assets/notes on lighting settings.txt
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
final render is used to check what the scene will look like in full quality, it will also be used to generate the final lightmaps for the build
|
||||||
|
|
||||||
|
quick lighting is used while making or changing a scene to see how lighting changes while still being very quick to render
|
||||||
|
|
||||||
|
cpu fallback is recommended if you cannot get gpu lighting to work on your system, it is identical to quicklighting, but uses the cpu instead of the gpu
|
||||||
|
|
||||||
|
minimal lighting is for any edge cases where you are working on the project but have very limited computing resources, should be acceptably fast on any hardware capable of running unity.
|
7
Assets/notes on lighting settings.txt.meta
Normal file
7
Assets/notes on lighting settings.txt.meta
Normal file
|
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Loading…
Reference in a new issue