LOLthecool
|
5c763be98d
|
occlusion: culled
|
2024-02-29 16:03:09 +00:00 |
|
LOLthecool
|
ecd0baf5bc
|
small cleanup + occlusion culling, waiting on test results
|
2024-02-29 11:46:28 +00:00 |
|
LOLthecool
|
c700fd09fa
|
fixed stuff from before
|
2024-02-29 09:49:31 +00:00 |
|
LOLthecool
|
aba7286466
|
changes
|
2024-02-28 17:25:06 +00:00 |
|
LOLthecool
|
c21116c0b4
|
initial room1 of intro
|
2024-02-28 15:15:41 +00:00 |
|
LOLthecool
|
8c34685b3f
|
office clutter models
|
2024-02-28 12:26:56 +00:00 |
|
LOLthecool
|
ed55ca43b7
|
unity please add autosaves its 2023
|
2024-02-27 19:44:45 +00:00 |
|
LOLthecool
|
aa3979dbb9
|
lighting changes + shrunk final intro room + weird banding effect in dark areas (only on quicklighting)
|
2024-02-27 19:44:07 +00:00 |
|
LOLthecool
|
41f1b6945c
|
we have officially reached the bare minimum to be considered a game
|
2024-02-27 19:19:12 +00:00 |
|
LOLthecool
|
9df12ce204
|
some c# script work
|
2024-02-27 18:03:50 +00:00 |
|
LOLthecool
|
de7ff223ca
|
trying to implement an outline shader to make important objects stand out more
|
2024-02-23 12:24:21 +00:00 |
|
LOLthecool
|
8d5b74cfce
|
ccreated some prefabs and started on another prop
|
2024-02-22 12:03:01 +00:00 |
|
LOLthecool
|
680325f33a
|
keypad prop model + texture + materials
|
2024-02-21 18:12:52 +00:00 |
|
LOLthecool
|
a95a504d26
|
small lighting change i forgot to make
|
2024-02-20 10:03:05 +00:00 |
|
LOLthecool
|
ab5eab657e
|
testing lighting to try and make the scene look good
|
2024-02-19 18:54:02 +00:00 |
|
LOLthecool
|
9a8e614a8b
|
desk light model still need to fix materials
|
2024-02-19 12:04:33 +00:00 |
|
LOLthecool
|
5b35d979ae
|
new light model, how exciting
|
2024-02-19 11:35:56 +00:00 |
|
LOLthecool
|
4c003701aa
|
small level lighting change
|
2024-02-16 13:03:40 +00:00 |
|
LOLthecool
|
550f6a4bcf
|
whoops need to save
|
2024-02-16 12:47:04 +00:00 |
|
LOLthecool
|
fa74f92dbe
|
adjust lighting settings to reduce artifacts
|
2024-02-16 12:44:56 +00:00 |
|
LOLthecool
|
cd3290ea9d
|
enabled occulsion culling + split level into separate parts for culling
|
2024-02-16 10:23:57 +00:00 |
|
LOLthecool
|
001d735e72
|
doubled checked lighting artifacts do not appear on final render quallity
|
2024-02-16 10:17:56 +00:00 |
|
LOLthecool
|
35359ee788
|
fixed lighting issues
|
2024-02-16 10:09:58 +00:00 |
|
LOLthecool
|
e936de2958
|
hacky workaround for lighting issues on door + changed door animation a bit
|
2024-02-15 14:16:46 +00:00 |
|
LOLthecool
|
87377617d2
|
yeah i got nothing
|
2024-02-13 19:15:11 +00:00 |
|
LOLthecool
|
43d1854183
|
fixed realtime lights but now lightmaps are giving weird artifiacts and bleed
|
2024-02-13 19:00:24 +00:00 |
|
LOLthecool
|
11d0370492
|
alright so realtime lights do not wanna work
|
2024-02-13 18:24:14 +00:00 |
|
LOLthecool
|
3872f4d2b3
|
door prop + disabled ao + need to figure out how doors will work with baked lights
|
2024-02-12 19:51:30 +00:00 |
|
LOLthecool
|
b36a1e1c71
|
ceiling light prop + lightmap settings adjustment
|
2024-02-08 23:01:54 +00:00 |
|
LOLthecool
|
c82c4d6b6a
|
initial intro map blockup
|
2024-02-08 14:52:54 +00:00 |
|
LOLthecool
|
03c79f738b
|
terrain sucks anyways no one wants it
|
2024-02-08 14:27:33 +00:00 |
|
LOLthecool
|
8372612294
|
terrian is weird for some reason
|
2024-02-08 14:25:34 +00:00 |
|
LOLthecool
|
49788927b2
|
setup level scene
|
2024-02-08 11:40:16 +00:00 |
|
LOLthecool
|
f44f95df98
|
amended commit! make sure this didnt break anything on your end
|
2024-02-07 19:39:24 +00:00 |
|
LOLthecool
|
8bf6d8fc5f
|
cleanup and remove random testing stuff
|
2024-02-07 18:51:35 +00:00 |
|
LOLthecool
|
a26e809c28
|
my face when scale
|
2024-02-07 18:46:37 +00:00 |
|
LOLthecool
|
6e21b12710
|
fixed 1 bugs, found 1 more and 1 disapeared on its own
|
2024-02-05 17:34:22 +00:00 |
|
Mercurio
|
f1de3bad6a
|
Fresh start
|
2024-02-02 12:54:47 +01:00 |
|