door sounds go wrrrr
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13
Assets/scripts/PlaySoundOnAnimate.cs
Normal file
13
Assets/scripts/PlaySoundOnAnimate.cs
Normal file
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@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animator.gameObject.GetComponent<AudioSource>().Play();
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11
Assets/scripts/PlaySoundOnAnimate.cs.meta
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11
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BIN
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Normal file
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22
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Normal file
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@ -1,6 +1,7 @@
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door open and close sfx
|
|
||||||
less mechanical door model for office section
|
less mechanical door model for office section
|
||||||
|
textures for all the models so far
|
||||||
more office clutter (filing cabinets, stacks of paper, etc)
|
more office clutter (filing cabinets, stacks of paper, etc)
|
||||||
clutter for big room (think nasa ground control, full of computers and technology)
|
clutter for big room (think nasa ground control, full of computers and technology)
|
||||||
big room centerpiece containing the looking glass(TM)
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big room centerpiece containing the looking glass(TM)
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prefab for level transitions (something like the airlock transitions from portal probably)
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prefab for level transitions (something like the airlock transitions from portal probably)
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more textures
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Reference in a new issue