some c# script work

This commit is contained in:
LOLthecool 2024-02-27 18:03:50 +00:00
parent de7ff223ca
commit 9df12ce204
9 changed files with 105 additions and 3 deletions

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorUnlock : Lockable
{
public override void StartUnlock(){
return;
}
public override void FailedUnlock(){
return;
}
}

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8
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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// if locked is true, calling TryUnlock will call StartUnlock, otherwise it will call FailedUnlock.
public abstract class Lockable : MonoBehaviour
{
public bool looping = true;
public bool loopingAfterUnlock = false;
public bool locked = true;
private bool runBefore = false;
private bool unlockedBefore = false;
public abstract void StartUnlock();
public abstract void FailedUnlock();
public void TryUnlock(){
if((!runBefore) | looping){
runBefore = true;
if(!locked){
if((!unlockedBefore) | loopingAfterUnlock){
unlockedBefore = true;
StartUnlock();
}
}
else{
FailedUnlock();
}
}
}
}

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@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// when Unlock() is called, sets locked to false for all attached Lockables
public class Unlocker : MonoBehaviour
{
public List<Lockable> attachedLockables = new List<Lockable>();
public void Unlock(){
foreach(Lockable lockable in attachedLockables){
lockable.locked = false;
}
}
}

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