added sound effects

This commit is contained in:
LOLthecool 2024-02-29 17:29:22 +00:00
parent e902e2197c
commit 77e975ffca
3 changed files with 180 additions and 3 deletions

View file

@ -546,6 +546,179 @@ CapsuleCollider:
m_Height: 2
m_Direction: 1
m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
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m_Component:
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- component: {fileID: 83380900}
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m_Name: sfx
m_TagString: Untagged
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m_PlayOnAwake: 0
m_Volume: 0.072
m_Pitch: 1
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SpatializePostEffects: 0
Priority: 128
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m_PostInfinity: 2
m_RotationOrder: 4
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m_RotationOrder: 4
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@ -4234,6 +4407,7 @@ MonoBehaviour:
attachedLockables:
- {fileID: 2782228159376791284}
- {fileID: 2782228159376791287}
unlockSound: {fileID: 83380900}
--- !u!4 &1994180165 stripped
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@ -7704,7 +7878,7 @@ AudioSource:
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
Priority: 64
DopplerLevel: 0
MinDistance: 1
MaxDistance: 2
@ -7800,7 +7974,7 @@ AudioSource:
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 200
Priority: 128
DopplerLevel: 0
MinDistance: 1
MaxDistance: 8
@ -7941,7 +8115,7 @@ AudioSource:
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 200
Priority: 128
DopplerLevel: 0
MinDistance: 1
MaxDistance: 8
@ -10736,6 +10910,7 @@ Transform:
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View file

@ -7,9 +7,11 @@ using UnityEngine;
public class Unlocker : MonoBehaviour
{
public List<Lockable> attachedLockables = new List<Lockable>();
public AudioSource unlockSound;
public void Unlock(){
foreach(Lockable lockable in attachedLockables){
lockable.locked = false;
}
unlockSound.Play();
}
}