we have officially reached the bare minimum to be considered a game
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m_Activated:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 2782228159376791284}
|
||||||
|
m_TargetAssemblyTypeName: Lockable, Assembly-CSharp
|
||||||
|
m_MethodName: TryUnlock
|
||||||
|
m_Mode: 1
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||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
m_Deactivated:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_StartingHoverFilters: []
|
||||||
|
m_StartingSelectFilters: []
|
||||||
|
m_StartingInteractionStrengthFilters: []
|
||||||
|
m_OnFirstHoverEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_OnLastHoverExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_OnHoverEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_OnHoverExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_OnSelectEntered:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_OnSelectExited:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_OnSelectCanceled:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_OnActivate:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_OnDeactivate:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
--- !u!135 &2782228159376791289
|
||||||
|
SphereCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2782228159376791283}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Radius: 0.002
|
||||||
|
m_Center: {x: 0.0000007558556, y: -0.000024558793, z: 0.00018842802}
|
||||||
--- !u!1001 &4089286531209251644
|
--- !u!1001 &4089286531209251644
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -2073,6 +2379,11 @@ Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: 4089286531257402899, guid: 78fff5d14e1bd244e8503acdb30848f7, type: 3}
|
m_CorrespondingSourceObject: {fileID: 4089286531257402899, guid: 78fff5d14e1bd244e8503acdb30848f7, type: 3}
|
||||||
m_PrefabInstance: {fileID: 4089286531209251644}
|
m_PrefabInstance: {fileID: 4089286531209251644}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!95 &4089286531209251646 stripped
|
||||||
|
Animator:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 5851408491557976711, guid: 78fff5d14e1bd244e8503acdb30848f7, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 4089286531209251644}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!1001 &7715194072447317414
|
--- !u!1001 &7715194072447317414
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -8,7 +8,7 @@ Material:
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: keycode panel mat
|
m_Name: keycode panel mat
|
||||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
|
|
|
@ -2,10 +2,13 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
// not attached directly to a door, instead takes a refrence to a door animator and opens it when start unlock is called
|
||||||
|
|
||||||
public class DoorUnlock : Lockable
|
public class DoorUnlock : Lockable
|
||||||
{
|
{
|
||||||
|
public Animator doorAnimator;
|
||||||
public override void StartUnlock(){
|
public override void StartUnlock(){
|
||||||
return;
|
doorAnimator.SetBool("doorisopen", true);
|
||||||
}
|
}
|
||||||
public override void FailedUnlock(){
|
public override void FailedUnlock(){
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in a new issue