doubled checked lighting artifacts do not appear on final render quallity
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|
@ -4,4 +4,6 @@ quick lighting is used while making or changing a scene to see how lighting chan
|
||||||
|
|
||||||
cpu fallback is recommended if you cannot get gpu lighting to work on your system, it is identical to quicklighting, but uses the cpu instead of the gpu
|
cpu fallback is recommended if you cannot get gpu lighting to work on your system, it is identical to quicklighting, but uses the cpu instead of the gpu
|
||||||
|
|
||||||
minimal lighting is for any edge cases where you are working on the project but have very limited computing resources, should be acceptably fast on any hardware capable of running unity.
|
minimal lighting is for any edge cases where you are working on the project but have very limited computing resources, should be acceptably fast on any hardware capable of running unity.
|
||||||
|
|
||||||
|
(note that any lighting settings other than final render will produce lighting artifacts in some areas of the game)
|