16 lines
354 B
C#
16 lines
354 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class KeyPanelLockable : Lockable
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{
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Material material;
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public override void StartUnlock(){
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material = GetComponent<MeshRenderer>().material;
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material.color = Color.green;
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}
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public override void FailedUnlock(){
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return;
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}
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}
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