2024-02-02 12:54:47 +01:00
using System.Collections ;
using System.Collections.Generic ;
using UnityEngine ;
2024-02-07 20:26:35 +01:00
// swaps the players left hand between being a regular controller and holding the looking glass. when holding the looking glass this hands ray interactor is also disabled
2024-02-02 12:54:47 +01:00
public class SwapLeftHandToGlass : MonoBehaviour
{
public GameObject raycaster ;
public GameObject controller1 ;
public GameObject controller2 ;
bool glassenabled = false ;
public void Swap ( )
{
if ( ! glassenabled ) {
raycaster . SetActive ( false ) ;
controller1 . SetActive ( false ) ;
controller2 . SetActive ( true ) ;
}
else {
raycaster . SetActive ( true ) ;
controller1 . SetActive ( true ) ;
controller2 . SetActive ( false ) ;
}
glassenabled = ! glassenabled ;
}
}