37 lines
1,023 B
C#
37 lines
1,023 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace Unity.VRTemplate
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Apply forward force to instantiated prefab
|
||
|
/// </summary>
|
||
|
public class LaunchProjectile : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField]
|
||
|
[Tooltip("The projectile that's created")]
|
||
|
GameObject m_ProjectilePrefab = null;
|
||
|
|
||
|
[SerializeField]
|
||
|
[Tooltip("The point that the project is created")]
|
||
|
Transform m_StartPoint = null;
|
||
|
|
||
|
[SerializeField]
|
||
|
[Tooltip("The speed at which the projectile is launched")]
|
||
|
float m_LaunchSpeed = 1.0f;
|
||
|
|
||
|
public void Fire()
|
||
|
{
|
||
|
GameObject newObject = Instantiate(m_ProjectilePrefab, m_StartPoint.position, m_StartPoint.rotation, null);
|
||
|
|
||
|
if (newObject.TryGetComponent(out Rigidbody rigidBody))
|
||
|
ApplyForce(rigidBody);
|
||
|
}
|
||
|
|
||
|
void ApplyForce(Rigidbody rigidBody)
|
||
|
{
|
||
|
Vector3 force = m_StartPoint.forward * m_LaunchSpeed;
|
||
|
rigidBody.AddForce(force);
|
||
|
}
|
||
|
}
|
||
|
}
|