Looking-Glass/Assets/playerstuff/PositionSync.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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// syncs the position of the player glass and the view in the alternate scene. could probably be better but who cares
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public class PositionSync : MonoBehaviour
{
public GameObject targetGameobject;
// Update is called once per frame
void Update()
{
transform.rotation = targetGameobject.transform.rotation;
transform.position = new Vector3(targetGameobject.transform.position.x, targetGameobject.transform.position.y + 100f, targetGameobject.transform.position.z);
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}
}