Looking-Glass/Assets/playerstuff/glass shader/MainCamera.cs

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2024-02-02 12:54:47 +01:00
using UnityEngine;
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// attached to the player cameras, used to trigger the portal rendering code
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public class MainCamera : MonoBehaviour {
public Camera ourCamera;
public WorkingPortal portal;
public WorkingPortal viewportal;
void OnPreCull () {
if(portal.myGameObject.activeInHierarchy){
portal.Render (ourCamera);
}
if(viewportal.myGameObject.activeInHierarchy){
viewportal.Render (ourCamera);
}
}
}