Fusion360-LocalSave/commands/paletteSend/entry.py
2025-04-11 17:51:43 +02:00

150 lines
6.2 KiB
Python

import json
import adsk.core
import os
from ...lib import fusionAddInUtils as futil
from ... import config
app = adsk.core.Application.get()
ui = app.userInterface
# TODO ********************* Change these names *********************
CMD_ID = f'{config.COMPANY_NAME}_{config.ADDIN_NAME}_palette_send'
CMD_NAME = 'Send to Palette'
CMD_Description = 'Send some information to the palette'
IS_PROMOTED = False
# Using "global" variables by referencing values from /config.py
PALETTE_ID = config.sample_palette_id
# TODO *** Define the location where the command button will be created. ***
# This is done by specifying the workspace, the tab, and the panel, and the
# command it will be inserted beside. Not providing the command to position it
# will insert it at the end.
WORKSPACE_ID = 'FusionSolidEnvironment'
PANEL_ID = 'SolidScriptsAddinsPanel'
COMMAND_BESIDE_ID = 'ScriptsManagerCommand'
# Resource location for command icons, here we assume a sub folder in this directory named "resources".
ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '')
# Local list of event handlers used to maintain a reference so
# they are not released and garbage collected.
local_handlers = []
# Executed when add-in is run.
def start():
# Create a command Definition.
cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER)
# Add command created handler. The function passed here will be executed when the command is executed.
futil.add_handler(cmd_def.commandCreated, command_created)
# ******** Add a button into the UI so the user can run the command. ********
# Get the target workspace the button will be created in.
workspace = ui.workspaces.itemById(WORKSPACE_ID)
# Get the panel the button will be created in.
panel = workspace.toolbarPanels.itemById(PANEL_ID)
# Create the button command control in the UI after the specified existing command.
control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False)
# Specify if the command is promoted to the main toolbar.
control.isPromoted = IS_PROMOTED
# Executed when add-in is stopped.
def stop():
# Get the various UI elements for this command
workspace = ui.workspaces.itemById(WORKSPACE_ID)
panel = workspace.toolbarPanels.itemById(PANEL_ID)
command_control = panel.controls.itemById(CMD_ID)
command_definition = ui.commandDefinitions.itemById(CMD_ID)
# Delete the button command control
if command_control:
command_control.deleteMe()
# Delete the command definition
if command_definition:
command_definition.deleteMe()
# Event handler that is called when the user clicks the command button in the UI.
# To have a dialog, you create the desired command inputs here. If you don't need
# a dialog, don't create any inputs and the execute event will be immediately fired.
# You also need to connect to any command related events here.
def command_created(args: adsk.core.CommandCreatedEventArgs):
# General logging for debug.
futil.log(f'{CMD_NAME} Command Created Event')
# TODO Create the event handlers you will need for this instance of the command
futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers)
futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers)
futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers)
futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers)
# Create the user interface for your command by adding different inputs to the CommandInputs object
# https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs
inputs = args.command.commandInputs
# TODO ******************************** Define your UI Here ********************************
# Simple text input box
inputs.addTextBoxCommandInput('text_input', 'Text Message', 'Enter some text', 1, False)
# To create a numerical input with units, we need to get the current units and create a "ValueInput"
# https://help.autodesk.com/view/fusion360/ENU/?contextId=ValueInput
users_current_units = app.activeProduct.unitsManager.defaultLengthUnits
default_value = adsk.core.ValueInput.createByString(f'1 {users_current_units}')
inputs.addValueInput('value_input', 'Value Message', users_current_units, default_value)
# This function will be called when the user hits the OK button in the command dialog
def command_execute(args: adsk.core.CommandEventArgs):
# General logging for debug
futil.log(f'{CMD_NAME} Command Execute Event')
inputs = args.command.commandInputs
# TODO ******************************** Your code here ********************************
# Get a reference to your command's inputs
text_input: adsk.core.TextBoxCommandInput = inputs.itemById('text_input')
value_input: adsk.core.ValueCommandInput = inputs.itemById('value_input')
# Construct a message
message_action = 'updateMessage'
message_data = {
'myValue': f'{value_input.value} cm',
'myExpression': value_input.expression,
'myText': text_input.formattedText
}
# JSON strings are a useful way to translate between javascript objects and python dictionaries
message_json = json.dumps(message_data)
# Get a reference to the palette and send the message to the palette javascript
palette = ui.palettes.itemById(PALETTE_ID)
palette.sendInfoToHTML(message_action, message_json)
# This function will be called when the command needs to compute a new preview in the graphics window
def command_preview(args: adsk.core.CommandEventArgs):
inputs = args.command.commandInputs
futil.log(f'{CMD_NAME} Command Preview Event')
# This function will be called when the user changes anything in the command dialog
def command_input_changed(args: adsk.core.InputChangedEventArgs):
changed_input = args.input
inputs = args.inputs
futil.log(f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}')
# This event handler is called when the command terminates.
def command_destroy(args: adsk.core.CommandEventArgs):
global local_handlers
local_handlers = []
futil.log(f'{CMD_NAME} Command Destroy Event')