import adsk.core import os from ...lib import fusionAddInUtils as futil from ... import config app = adsk.core.Application.get() ui = app.userInterface # TODO *** Specify the command identity information. *** CMD_ID = f'{config.COMPANY_NAME}_{config.ADDIN_NAME}_cmdDialog' CMD_NAME = 'Command Dialog Sample' CMD_Description = 'A Fusion Add-in Command with a dialog' # Specify that the command will be promoted to the panel. IS_PROMOTED = True # TODO *** Define the location where the command button will be created. *** # This is done by specifying the workspace, the tab, and the panel, and the # command it will be inserted beside. Not providing the command to position it # will insert it at the end. WORKSPACE_ID = 'FusionSolidEnvironment' PANEL_ID = 'SolidScriptsAddinsPanel' COMMAND_BESIDE_ID = 'ScriptsManagerCommand' # Resource location for command icons, here we assume a sub folder in this directory named "resources". ICON_FOLDER = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'resources', '') # Local list of event handlers used to maintain a reference so # they are not released and garbage collected. local_handlers = [] # Executed when add-in is run. def start(): # Create a command Definition. cmd_def = ui.commandDefinitions.addButtonDefinition(CMD_ID, CMD_NAME, CMD_Description, ICON_FOLDER) # Define an event handler for the command created event. It will be called when the button is clicked. futil.add_handler(cmd_def.commandCreated, command_created) # ******** Add a button into the UI so the user can run the command. ******** # Get the target workspace the button will be created in. workspace = ui.workspaces.itemById(WORKSPACE_ID) # Get the panel the button will be created in. panel = workspace.toolbarPanels.itemById(PANEL_ID) # Create the button command control in the UI after the specified existing command. control = panel.controls.addCommand(cmd_def, COMMAND_BESIDE_ID, False) # Specify if the command is promoted to the main toolbar. control.isPromoted = IS_PROMOTED # Executed when add-in is stopped. def stop(): # Get the various UI elements for this command workspace = ui.workspaces.itemById(WORKSPACE_ID) panel = workspace.toolbarPanels.itemById(PANEL_ID) command_control = panel.controls.itemById(CMD_ID) command_definition = ui.commandDefinitions.itemById(CMD_ID) # Delete the button command control if command_control: command_control.deleteMe() # Delete the command definition if command_definition: command_definition.deleteMe() # Function that is called when a user clicks the corresponding button in the UI. # This defines the contents of the command dialog and connects to the command related events. def command_created(args: adsk.core.CommandCreatedEventArgs): # General logging for debug. futil.log(f'{CMD_NAME} Command Created Event') # https://help.autodesk.com/view/fusion360/ENU/?contextId=CommandInputs inputs = args.command.commandInputs # TODO Define the dialog for your command by adding different inputs to the command. # Create a simple text box input. inputs.addTextBoxCommandInput('text_box', 'Some Text', 'Enter some text.', 1, False) # Create a value input field and set the default using 1 unit of the default length unit. defaultLengthUnits = app.activeProduct.unitsManager.defaultLengthUnits default_value = adsk.core.ValueInput.createByString('1') inputs.addValueInput('value_input', 'Some Value', defaultLengthUnits, default_value) # TODO Connect to the events that are needed by this command. futil.add_handler(args.command.execute, command_execute, local_handlers=local_handlers) futil.add_handler(args.command.inputChanged, command_input_changed, local_handlers=local_handlers) futil.add_handler(args.command.executePreview, command_preview, local_handlers=local_handlers) futil.add_handler(args.command.validateInputs, command_validate_input, local_handlers=local_handlers) futil.add_handler(args.command.destroy, command_destroy, local_handlers=local_handlers) # This event handler is called when the user clicks the OK button in the command dialog or # is immediately called after the created event not command inputs were created for the dialog. def command_execute(args: adsk.core.CommandEventArgs): # General logging for debug. futil.log(f'{CMD_NAME} Command Execute Event') # TODO ******************************** Your code here ******************************** # Get a reference to your command's inputs. inputs = args.command.commandInputs text_box: adsk.core.TextBoxCommandInput = inputs.itemById('text_box') value_input: adsk.core.ValueCommandInput = inputs.itemById('value_input') # Do something interesting text = text_box.text expression = value_input.expression msg = f'Your text: {text}
Your value: {expression}' ui.messageBox(msg) # This event handler is called when the command needs to compute a new preview in the graphics window. def command_preview(args: adsk.core.CommandEventArgs): # General logging for debug. futil.log(f'{CMD_NAME} Command Preview Event') inputs = args.command.commandInputs # This event handler is called when the user changes anything in the command dialog # allowing you to modify values of other inputs based on that change. def command_input_changed(args: adsk.core.InputChangedEventArgs): changed_input = args.input inputs = args.inputs # General logging for debug. futil.log(f'{CMD_NAME} Input Changed Event fired from a change to {changed_input.id}') # This event handler is called when the user interacts with any of the inputs in the dialog # which allows you to verify that all of the inputs are valid and enables the OK button. def command_validate_input(args: adsk.core.ValidateInputsEventArgs): # General logging for debug. futil.log(f'{CMD_NAME} Validate Input Event') inputs = args.inputs # Verify the validity of the input values. This controls if the OK button is enabled or not. valueInput = inputs.itemById('value_input') if valueInput.value >= 0: args.areInputsValid = True else: args.areInputsValid = False # This event handler is called when the command terminates. def command_destroy(args: adsk.core.CommandEventArgs): # General logging for debug. futil.log(f'{CMD_NAME} Command Destroy Event') global local_handlers local_handlers = []