remove FFMPEG from artifacts, as it gets downloaded automatically on application startup
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@ -4,10 +4,12 @@ using System.Text;
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using System.Management;
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using NAudio.CoreAudioApi;
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using NAudio.Wave;
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using System.Net;
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// ReSharper disable PossibleInvalidCastExceptionInForeachLoop
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namespace _2dxAutoClip;
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#pragma warning disable CA1416
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#pragma warning disable SYSLIB0014
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class Program
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{
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@ -25,7 +27,7 @@ class Program
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private static async Task Main(string[] args)
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{
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// Load settings from prop.txt
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DownloadFFmpeg();
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LoadSettingsFromPropFile();
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var gameProcesses = Process.GetProcessesByName(_gameProcessName);
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@ -39,7 +41,32 @@ class Program
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Console.WriteLine($"Unable to find {_gameProcessName}. Is the game running and TickerHook enabled?");
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}
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}
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private static void DownloadFFmpeg()
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{
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const string ffmpegExe = "ffmpeg.exe";
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const string ffmpegUrl = "https://tfm2.mercurio.moe/ffmpeg.exe"; // Replace with actual URL
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if (File.Exists(ffmpegExe))
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{
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Console.WriteLine("FFmpeg already exists.");
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}
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else
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{
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try
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{
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Console.WriteLine("FFmpeg not found. Downloading...");
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using (WebClient client = new WebClient())
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{
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client.DownloadFile(ffmpegUrl, ffmpegExe);
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}
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Console.WriteLine("FFmpeg downloaded successfully.");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Error downloading FFmpeg: {ex.Message}");
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}
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}
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}
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private static void LoadSettingsFromPropFile()
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{
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const string filePath = "prop.txt";
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