0.0.4 prep
- added custom settings loading from prop.txt - added `-tune zerolatency` to FFMPEG capture - reduced latency for WASAPI audio capture - cleared up a bit of the ffmpeg spawning/killing logic
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c67c1ac504
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@ -11,29 +11,34 @@ class Program
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private static readonly string WebsocketAddress = "localhost";
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private static readonly int WebsocketPort = 10573;
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private static Process? _ffmpegProcess;
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private static string _ffmpegFolderPath = GetFolderPath();
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private static string _ffmpegFolderPath = GetDefaultVideosFolderPath();
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private static WasapiCapture? _waveSource;
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private static WaveFileWriter _writer = null!;
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private static string _audioFilePath = null!;
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private static string _videoFilePath = null!;
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private static string _resolution = "1920x1080"; // Default resolution
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private static int _framerate = 60; // Default framerate
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private static float _crf = 23; // Default CRF value
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private static string _gameProcessName = "spice64"; // Default game process name
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private static async Task Main(string[] args)
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{
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var spiceProcesses = Process.GetProcessesByName("spice64");
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// Load settings from prop.txt
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LoadSettingsFromPropFile();
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if (spiceProcesses.Length > 0)
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var gameProcesses = Process.GetProcessesByName(_gameProcessName);
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if (gameProcesses.Length > 0)
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{
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Console.WriteLine("Found spice64, Attempting connection to TickerHookWS...");
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Console.WriteLine($"Found {_gameProcessName}, Attempting connection to TickerHookWS...");
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await TryConnectWebSocket();
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}
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else
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{
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Console.WriteLine("Unable to find Spice64. Are you sure Beatmania IIDX is running and TickerHook is enabled?");
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Console.WriteLine($"Unable to find {_gameProcessName}. Is the game running and TickerHook enabled?");
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}
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}
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private static string GetFolderPath()
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private static void LoadSettingsFromPropFile()
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{
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const string filePath = "prop.txt";
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if (File.Exists(filePath))
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@ -47,68 +52,80 @@ class Program
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var path = line["path:".Length..].Trim();
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if (Directory.Exists(path))
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{
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return path;
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_ffmpegFolderPath = path; // Recording path
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}
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Console.WriteLine($"The path specified in {filePath} does not exist.");
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else
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{
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Console.WriteLine($"The path specified in {filePath} does not exist. Using default recording path.");
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_ffmpegFolderPath = GetDefaultVideosFolderPath();
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}
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}
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if (line.StartsWith("resolution:"))
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{
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_resolution = line["resolution:".Length..].Trim();
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Console.WriteLine($"Custom Resolution: {_resolution}");
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}
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if (line.StartsWith("framerate:"))
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{
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_framerate = int.Parse(line["framerate:".Length..].Trim());
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Console.WriteLine($"Custom framerate: {_framerate}");
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}
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if (line.StartsWith("crf:"))
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{
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_crf = float.Parse(line["crf:".Length..].Trim());
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Console.WriteLine($"custom crf: {_crf}");
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}
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if (line.StartsWith("game_process_name:"))
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{
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_gameProcessName = line["game_process_name:".Length..].Trim();
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Console.WriteLine($"custom process name: {_gameProcessName}");
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}
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}
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}
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else
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{
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Console.WriteLine($"The file {filePath} does not exist.");
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Console.WriteLine($"The file {filePath} does not exist. Using default values.");
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_ffmpegFolderPath = GetDefaultVideosFolderPath();
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}
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return GetDefaultVideosFolderPath();
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}
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private static string GetDefaultVideosFolderPath()
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{
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var userName = Environment.UserName;
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var defaultPath = Path.Combine($@"C:\Users\{userName}", "Videos");
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return defaultPath;
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return Path.Combine($@"C:\Users\{userName}", "Videos");
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}
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private static async Task TryConnectWebSocket()
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{
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private static async Task TryConnectWebSocket()
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{
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const int maxRetries = 5;
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int attempt = 0;
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while (attempt < maxRetries)
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{
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Console.WriteLine($"Attempt {attempt + 1} of {maxRetries} to connect...");
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bool success = await ConnectWebSocket();
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if (success)
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{
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break; // Exit the loop if connection was successful
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}
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if (success) break;
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attempt++;
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if (attempt < maxRetries)
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{
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Console.WriteLine($"Retrying in 10 seconds... {maxRetries - attempt} attempts remaining.");
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await Task.Delay(10000); // Wait for 10 seconds before retrying
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await Task.Delay(10000);
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}
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}
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if (attempt == maxRetries)
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{
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Console.WriteLine("Failed to connect after 5 attempts.");
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}
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}
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}
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private static async Task<bool> ConnectWebSocket()
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{
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private static async Task<bool> ConnectWebSocket()
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{
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var tickerUri = new Uri($"ws://{WebsocketAddress}:{WebsocketPort}");
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var reconnecting = false;
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var lastMessage = string.Empty;
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var consecutiveMessageCount = 0;
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var isRecording = false;
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var currentSongName = string.Empty;
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var shouldCheckForMusicSelect = false;
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using var clientWebSocket = new ClientWebSocket();
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@ -120,11 +137,10 @@ private static async Task<bool> ConnectWebSocket()
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catch (Exception ex)
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{
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Console.WriteLine($"Error connecting to TickerHook WebSocket: {ex.Message}");
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return false; // Indicate connection failure
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return false;
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}
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var buffer = new byte[1024];
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while (clientWebSocket.State == WebSocketState.Open)
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{
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WebSocketReceiveResult result;
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@ -177,7 +193,7 @@ private static async Task<bool> ConnectWebSocket()
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}
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return !reconnecting;
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}
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}
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private static void StartRecording(string songName)
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{
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@ -191,8 +207,7 @@ private static async Task<bool> ConnectWebSocket()
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{
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var date = DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss");
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_audioFilePath = $"{_ffmpegFolderPath}\\{songName}_{date}.wav";
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var outputFolder = Path.GetDirectoryName(_audioFilePath)!;
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Directory.CreateDirectory(outputFolder);
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Directory.CreateDirectory(Path.GetDirectoryName(_audioFilePath)!);
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_waveSource = new WasapiLoopbackCapture();
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_writer = new WaveFileWriter(_audioFilePath, _waveSource.WaveFormat);
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_waveSource.DataAvailable += (sender, args) =>
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@ -202,11 +217,8 @@ private static async Task<bool> ConnectWebSocket()
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_waveSource.RecordingStopped += (sender, args) =>
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{
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_writer.Dispose();
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_writer = null!;
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_waveSource.Dispose();
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_waveSource = null;
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};
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_waveSource.StartRecording();
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Console.WriteLine("WASAPI Audio recording started.");
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}
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@ -216,65 +228,54 @@ private static async Task<bool> ConnectWebSocket()
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}
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}
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private static void StartFfmpegRecording(string songName)
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{
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var date = DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss");
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_videoFilePath = $"{_ffmpegFolderPath}\\{songName}_{date}.mkv";
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var ffmpegArguments = $"-framerate 60 " +
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var ffmpegArguments = $"-framerate {_framerate} " +
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$"-filter_complex \"ddagrab=0,hwdownload,format=bgra\" " +
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$"-c:v libx264 -movflags +faststart -crf 20 -y \"{_videoFilePath}\"";
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_ffmpegProcess = new Process();
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_ffmpegProcess.StartInfo.FileName = "ffmpeg";
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_ffmpegProcess.StartInfo.Arguments = ffmpegArguments;
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_ffmpegProcess.StartInfo.UseShellExecute = false;
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_ffmpegProcess.StartInfo.RedirectStandardOutput = false;
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_ffmpegProcess.StartInfo.RedirectStandardError = true;
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_ffmpegProcess.StartInfo.CreateNoWindow = true;
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$"-c:v libx264 -tune zerolatency -crf {_crf} -video_size {_resolution} -movflags +faststart -y \"{_videoFilePath}\"";
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_ffmpegProcess = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = "ffmpeg",
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Arguments = ffmpegArguments,
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UseShellExecute = false,
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RedirectStandardError = true,
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CreateNoWindow = true
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}
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};
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_ffmpegProcess.ErrorDataReceived += (_, args) => Console.WriteLine(args.Data);
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_ffmpegProcess.Start();
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_ffmpegProcess.BeginErrorReadLine();
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Console.WriteLine("FFmpeg recording started.");
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}
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private static void StopRecording(string songName)
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{
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StopFfmpegRecording();
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StopAudioRecording();
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StopFfmpegRecording();
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CombineAudioAndVideo(_videoFilePath, _audioFilePath, songName);
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}
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private static void StopAudioRecording()
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{
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if (_waveSource == null) return;
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_waveSource.StopRecording();
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_waveSource.Dispose();
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_waveSource = null;
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if (_writer != null)
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{
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_writer.Dispose();
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_writer = null!;
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_waveSource?.StopRecording();
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Console.WriteLine("WASAPI Audio recording stopped.");
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}
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Console.WriteLine("Audio recording stopped.");
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}
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private static void StopFfmpegRecording()
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{
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if (_ffmpegProcess != null && _ffmpegProcess.HasExited) return;
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_ffmpegProcess?.Kill();
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_ffmpegProcess?.WaitForExit();
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_ffmpegProcess?.Dispose();
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_ffmpegProcess = null;
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Console.WriteLine("FFMPEG process stopped.");
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if (_ffmpegProcess != null && !_ffmpegProcess.HasExited)
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{
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_ffmpegProcess.Kill();
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_ffmpegProcess.WaitForExit();
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_ffmpegProcess = null!;
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Console.WriteLine("FFmpeg recording stopped.");
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}
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}
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private static void CombineAudioAndVideo(string videoFilePath, string audioFilePath, string songName)
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{
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var combinedOutputFilePath = $"{_ffmpegFolderPath}\\{songName}_combined_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.mp4";
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