Update readme.md

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Mercury. 2024-09-07 15:52:03 +02:00
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@ -13,6 +13,31 @@ This version also allows the user to switch to recording `spice` instead of `spi
- About 150mb to extract the precompiled version of the application - About 150mb to extract the precompiled version of the application
- [.net 8 runtime(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/runtime-8.0.8-windows-x64-installer) for running, [.net8 SDK(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/sdk-8.0.401-windows-x64-installer) if you want to build it yourself - [.net 8 runtime(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/runtime-8.0.8-windows-x64-installer) for running, [.net8 SDK(64 bit)](https://dotnet.microsoft.com/it-it/download/dotnet/thank-you/sdk-8.0.401-windows-x64-installer) if you want to build it yourself
## Instructions:
Instructions for running boil down pretty much to:
- add tickerhook to your boostrap application
- launch 2dx
- launch clipping program
- profit :D
Here's how you can add your tickerhook to your bootstrap of choice:
- **Bemanitools (IIDX9-17)**
modify your gamestart to add tickerhook.dll right after iidxhook*.dll:
`inject iidxhook1.dll TickerHook.dll bm2dx.exe --config iidxhook-09.conf %*`
- **Bemanitools (IIDX18-30)**
Edit your gamestart to add tickerhook.dll after iidxhook*.dll
`launcher -K iidxhook6.dll bm2dx.dll --config iidxhook-20.conf %*`
- **Spicetools**
Easiest method is to add "tickerhook.dll" to your spicecfg options, alternatively, add
`-k TickerHook.dll` to your start.bat file, making sure the ticker dll is in the game folder
## Licensing: ## Licensing:
All the code inside the repository is licensed under GPL3, FFMPEG follows this [licensing](https://github.com/FFmpeg/FFmpeg/blob/master/LICENSE.md). All the code inside the repository is licensed under GPL3, FFMPEG follows this [licensing](https://github.com/FFmpeg/FFmpeg/blob/master/LICENSE.md).